These runestones will be used to decorate the roads of Western Skyrim. They have been created from scratch in Blender and then textured in Substance Painter. As you can see, I've used the achievements' icons as template for the symbols carved in the stones. This was a way to not stray too far away from the vanilla art direction while having a wide variety of models to choose from.
Another novelty : wooden totems ! The current model is a rework of the vanilla Talos statue but I would prefer to create new models from scratch if I can (same for the dragon totems found in Eastern Skyrim).
I'm currently cluttering Hjaalmarch and the update 0.6 will be published here next week. Collisions will also be added to the models still missing it, like the Whiterun dragon totems.
In addition, I've also made a patch for general compatibility with grass mods. This will resolve the issue of grass growing on roads, most notably near Whiterun and Fort Amol.
Finally, I've updated the normals/tangent spaces of some meshes. This fixes the issue of weird shadows and lighting behavior that was particularly noticeable on the broken stone bridges and Whiterun bridges.
See you soon for more !
EDIT: textures for the runestones are 2k. I'll make higher/lower res options if there is demand but I don't think it's necessary for such assets