SakeTami
Steve Brodbeck
Steve Brodbeck

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Berserkyr ENB 1.2 Download

Big update of Berserkyr ENB coming soon ! I just need to implement the imagespace fix before uploading on nexus. Here is the current changelog :


*Disabled GAME SSAO

*Reduced global gamma 1.05 -> 1.00

*Added weather dependent lens effects (thanks to LonelyKitsune)

*DOF: Increased hyperfocal depth distance 0.014 -> 0.02, increased bokeh max size to 50, set far blur curve to 2.70

*Cloud Shadows: decreased intensity and now ignores weather system

*Created .inis SKYRIM_Fog_2 (10a7a7, 10a232) and SKYRIM_Fog_3 (c821e) and adjusted values for a better sky-fog blend during daytime

*Implemented ENB Complex Grass effects

*Reduced AO amount, increased IL amount and intensitiy (both for exterior only), applies to SSS

*Removed unused SKYRIM_DA02Weather.ini

*Removed unused SKYRIM_HelgenAttack.ini

*enbseries.ini: Set EnableTerrainParallax to False by default, reduced fire intensity at night 1.00 -> 0.61, reduced ambient lighting desaturation at daytime 0.8 -> 0.5, adjusted environment lighting for interiors

*enbeffectpostpass.fx: fixed weathers index for rainy/foggy weathers

*enbeffectpostpass.fx.ini: decreased desaturation effect for rainy/foggy weathers -0.15 -> -0.4

*Water: increased FresnelMin 0.4 -> 0.5, increased Muddiness 0.6 -> 0.7

*Rain: reduced refraction, stretch, bluriness and transparency, increased brightness for day 1.20 -> 1.30

*Edited weather D64B3 from NAT (auroras are now blue) and added it to NAT_CloudyDark

*Created NAT_RainCloudy for weather D64B1 from NAT

*Added new Dungeon locations : Moldering Ruins

*SKYRIM_SnowClear: reworked direct and ambient lighting intensity/curve for daytime, darkened fog for daytime, darker fog at night and dawn, increased sky saturation, reworked sky colors at for dawn and sunrise, changed volumetric fog color for dawn and reduced opacity

*SKYRIM_Fog: adjusted fog color amount for better blending with the sky, increased fire intensity at night, reduced specular amount at night

*SKYRIM_Cloudy: adjusted color and intensity of fog, reduced sun and rays intensity at sunset, adjusted sky color at dawn and sunrise (less yellow and softer)

*SKYRIM_Rain: fixed and darkened clouds, changed sky color at daytime (now blue), increased skylighting and multiplicative imagebased lighting for sunrise, sunset and night, increased fog distance at daytime, reduced volumetric fog opacity, reduced point lighting desaturation (interior night), increased ambient lighting intensity and SSIL at night

*SKYRIM_Rain_2: increased direct and ambient lighting intensity for day, reduced volumetric fog intensity and opacity, had fun with sky gradient colors, increased surfaces wetness

*SKYRIM_Rain_2: completely reworked sky (now blue-purple and strong orange at sunrise/sunset) and fog (white and less opaque), increased sky gradient intensity for night, reworked direct/ambient/imagebased lighting for a "softer" look

*SKYRIM_StormRain: reduced fog distance, reduced clouds opacity, reduced sky gradient intensity for daytime

*SKYRIM_StormRain_2: reduced Ambient and Direct Lighting for daytime, reduced Specular Amount, reduced Fog Curve, reduced sky and clouds intensity, reduced IBL

*NAT_SnowClear: reduced direct and ambient lighting, darkened fog, increased fog distance, reduced volumetric rays intensity 1.00 -> 0.8, gave volumetric fog blue tint for daytime, increased sunrays intensity for sunrise, reduced sky gradient intensity, reworked sky colors for dawn, sunrise, day and sunset, increased SSIL and IBL for daytime

*NAT_PaleSun: darkened fog for sunset and sunrise, adjusted direct lighting color for sunset

*NAT_CloudySunny: reduced volumetric rays and game volumetric rays intensity, reduced IBL multiplicative amount for daytime, increased direct lighting intensity for daytime, darkened fog for sunrise and sunset

*NAT_OvercastDark: reduced sky intensity for dusk, increased direct/ambient lighting intensity for night, increased sky intensity for night, reduced direct/ambient lighting intensity for day

*NAT_OvercastBright: adjusted fog color amount and curve for better blending with the sky, reduced volumetric fog intensity (daytime), desaturated direct lighting color

*NAT_BlueSky: changed the tone of fog during daytime (lighter and blends better with the sky), changed fog color and intensity for sunrise, sunset and night, adjusted imagebased lighting to soften shadows 

*NAT_BlueSkyComa: changed fog color and intensity for sunrise and sunset, adjusted sky horizon color for sunset and sunrise, vastly reduced ambient/direct/point lighting intensity in interiors

*NAT_BlueSkySnow: reduced direct lighting intensity and curve for day, reduced game volumetric lighting intensity and range at night, reduced moon intensity

*NAT_CloudyDark: reduced point lighting intensity and SSIL for interiors

*Dragonsreach: complete rework of SSIL, wetsurface, and environment lighting for day and night

*WYRM_Clear: increased direct lighting saturation and curve for sunset, increased point lighting saturation and curve for night

*...and many, many other changes that I did while playing


For installation instructions, please refer to this page : https://www.nexusmods.com/skyrimspecialedition/mods/62381?tab=description


Don't hesitate to give feedback !

Also, I'm working on new assets for Northern Roads to decorate the western portions of Skyrim. I'll share screenshots soon, as well as the Alpha 0.6 which will overhaul Hjaalmarch.

As always, thank you all for your support and see you soon !

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