SakeTami
simdertalia
simdertalia

patreon


WIP

Here are the first few items for the space enthusiast set! There are a couple models, a helmet, a wall button, and a large satellite decor.
Update (Wednesday night): Added the moon floor, space boots, a meteor rock & one in a jar, and a futuristic spacey chair.
Update (Thursday afternoon): Added some more items & previews: shoe decors, a star alarm clock radio, a moon wall clock, a painting, a console table, hair clip decor, a telescope, and a star/rainbow kid's desk.
Update (Thursday evening): Added 2 space suit decor, an adult & a child size. A lunar lander and moon rover (I made a really cute pastel swatch to go with that one!) Another console table, a plate of space tacos decor, and the plate of mooncake. Mooncake is made for the mid-autumn festival in China, so since that is pretty soon I also included this item, it's so cute.
Update (Thursday night): I spent most of this evening working on 4 potted alien plants, and a decluttered, slotted, recolored shoe rack/shelf item. It's a nice little place to put the plants, & has a space theme with the paint! I added glass to the surfaces. (the little weird top on plant 2 has been fixed.) I hope everyone is having a nice week 😊 Question: If I were to make a set of a portion of some of the ACNH wreaths, which ones are everyone's favorites?

Update (Friday afternoon): Added the control panel (it is a surface with slots) a med pod decor, a robot arm decor, & 3 walls: med bay type lit walls, alien symbol walls, and galaxy walls. 43 files so far ☺️ The medical operating cart is from the ACNH Hospital Set, but I have added a bunch of slots to it today, so if you want to update the file for your game, it's HERE 💗
Update (Friday evening): Added a space version of the board game with matching card holder and card stack. Also made 2 more wall art, a small square one and a medium rectangle one.
Update (Friday night): Added preview pics of the 3 different sizes of wall art. Added an "alien DNA" decor item that has a soft glow in the dark. (This is not done with vertex paint, unfortunately. I wish I have that figured out. This is an effect applied in the materials section of the model LOD tab in warehouse, and the item will not light up the surrounding area). I made a bunch of swatches for it, I am really liking how this one turned out!
Update (continued): I have one more item that I'm trying to get to work, for a total of 51 files. I will be finishing it tomorrow (my time, CET) & then I will work on getting all the preview & swatch pics. This set should hopefully be posted by tomorrow night! 💗💗💗

Update (Saturday evening): I added the moon as a wall lamp as a request Its mesh was just a flat square, so I gave it a new mesh that is a round dome.💗 It has no custom vertex paint, because my vertex paintbrush in Blender will not work as it is supposed to.  Vertex paint for lighted objects is black, white and shades of gray. It tells the object where it needs to glow on the surfaces, and how much. I follow many tutorials and look up on Blender stack exchange, it just isn't doing what it is supposed to. So I always offer in posts that contain a lamp for any other creator to add vertex paint to the item if they want to with a note that I would add credit to them in the post and file.

The other item I was messing with today and ended up remaking is this brain robot music player. Everything looked great and then in game it emitted no music notes when turned on. So I remade it, now the glass looks too light as you can see in the preview image. I'm going to try to make the glass a little more visible on these.
Update (later Saturday night): The glass on the radio looks good now! I added a gif ☺️🎵 Now begins the process of getting in game/swatch pic.s

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Comments

I can add that item on today, though fair warning, the lamps I make are unable to have custom vertex paint due to my vertex paintbrush just not working in Blender. I wrote about it but it was awhile ago now. The vertex paint is black, white, and shades of gray. It tells the item where it needs to emit glow, and how much. Without it adjusted on a lamp item with a new mesh imported than its original one, it will default light up all over like it's just illuminated from within all over every surface. It looks strange in game unless the brightness is turned down. Anytime I make a lamp item I put in the post that any creator is welcome to add the vertex paint and that I would add a credit to them in the file and post. It's also something I'm trying to figure out, I even loaded meshes into the newest version of Blender and it is doing the same thing, it makes me wonder if it is my mouse? But if this sounds acceptable to you for the moon lamp I'd love to add it. I actually have the files set aside, I just didn't think it was going to be a wanted item ☺️ Update: I've added the item and a preview image, I think it turned out really cute even without the vertex paint, for some reason this object is lucky and is not illuminating like the sun 😄 I added a pale yellow/white swatch as well.

SimderTalia

Could you possibly do the moon as a lamp? This is so amazing, I love all of your cc.

Kenya Diallo

I'm so excited to finish everything! So glad you like how it's coming along ☺️

SimderTalia

oh I love this...

Aby Case


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