The Boston Armory Project - Completed
Added 2022-12-29 08:25:36 +0000 UTC
Mod/Update Info
- Overhauls nearly 150 weapons across 70 individual mods
- Adds weapons not just to the game through direct level list edits but also divides said weapons up by the faction that uses them.
(ie: BoS often will not have the same weapons as the Gunners) you can see a full break down of who gets what in the google sheets document bellow - All weapons (that are applicable) are patched for JSRS, Tactical Reload, Caliber Complex, FallUI Items Sorter, See Through Scopes, and The Tull Framework.
- All weapon have had any magical and BS damage and receiver mods removed and have had their damage balanced around the caliber the weapon shoots.
- Around 95% of all weapons in the game should be replaced (the 5% being some companions weapons, some weapons in the world, and some legendary weapons)
- This mod also comes with a nice clean up for your chem bench, given most weapon mods have weapon/ammo crafts and other such things I created 6 new chem bench categories that will organize the various crafts added by said weapon mods
Requirements
- All DLC
- Tactical Reload
- Caliber Complex
- Enviros CC Suppressors
- JSRS Sound Mod
- Armaments
- FallUI Item Sorter
- See Through Scopes
- Address Library
- All weapon mods listed required
Google Sheet
https://docs.google.com/spreadsheets/d/1RaG0fH1CB10e_qQDRGymo7xUsDKTxhyR2tbl2skxBR8/edit?usp=sharing
Mod Installation Instructions
1: Download All Core Mods
2: Download and install all the weapon mods listed DO NOT INSTALL ANY PATCHES FOR ANY MODS AT ALL, BAP PATCHES ALL MODS FOR JSRS, CC, TR, AND FALLUI
3: Sort your load order like this
[Core Mods]
[Various other mods you have]
[BAP required Weapon Mods]Make sure they are in the exact order seen in the Load/Priority Order row on the Google Sheet page
[BAP.esp and BAP2.esp] PLACE AT THE VERY BOTTOM NO EXCEPTIONS
4: Start a new game If you have an existing save you want to keep sleep indoors for 3 days to try and adapt it to BAP. however results may vary given other mods you use and how long that save existed.
5: If you followed all these steps your game will have all the listed weapons available and mixed into the load order.
Credit/Final Notes
- To all the original weapon mod authors of which their are to many to list here.
- To my loyal and lovely patrons of which I wouldn't be able to dedicate as much time as I have to modding without them.
- To the community
- READ THIS If any weapon mods that BAP uses are updated please wait to download the newest version as BAPs overrides may break the newest version of said weapon mod. Downloading newer versions of weapon mods that BAP is not adapted for can potentially cause issues with 1 or multiple firearms.
- READ THIS This overhaul is not meant for everyone it is very ESP heavy (70+ mods) which can cause some load/performance issues. so please keep your system specs in mind prior to downloading.
- If you want to receive live update pings of when a new version is posted you can react to the Boston Armory Project updates message in rules-roles-links to get the @Lab. Blue Keycard.
- READ THIS If you have any issues with weapons while using this PLEASE or want to offer feedback post it in the bug-reports-n-feedback forum channel
- This project is in open development and can be found in the discord
- Enjoy and Happy Modding.