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LeviFusion
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[Skyrim SE/AE] Leviathan Animations - Greatsword Killmoves

After so much experimenting, trial and error and a few sleepless nights, I'm excited to finally bring you these 7 new killmove animations to completely replace Skyrim's humanoid Greatsword killmoves, huge thanks to Kars for making this much more fun and streamlined to work on by making and sharing the first ever working paired Blender rig.

The replaced animations are, by order of appearance in the video, as follows:
- paired_2hmkillmovestabfrombehind.hkx

- paired_2hmkillmovedecapslash.hkx

- paired_2hmkillmovedecapbleedout.hkx

- paired_2hmkillmove3slash.hkx

- paired_2hmkillmovestaba.hkx

- paired_2hmkillmoveslash.hkx

- paired_2hmkillmoveunderswingleg.hkx


Though sadly, we can't make use of Dynamic Animation Replacer to add to the vanilla animations instead of replacing them as it does not seem to apply its conditions to killmoves.


I will be coming back to these killmoves to readjust their transitions once we settle on a solid low stance mod, for now, they transition into Leviathan's high stance.

I'm also planning to work on replacing the Warhammer/Battle Axe killmoves in the future, I'm thinking right after finishing the vanilla and MCO combat animations, let me know what you think.

Next up, I'll be remaking the old Leviathan idles, walks, runs and sprints.


Use any mod manager or manually copy the content from the attached file's 'Data' folder into your Skyrim's 'Data' folder, make sure to delete the WIP files as those have been polished further in version 1.0.

[Skyrim SE/AE] Leviathan Animations - Greatsword Killmoves

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