SakeTami
TiSeb
TiSeb

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The life of Rose 1.1

The first update for this story.

It integrates animation improvements, added sound, visual feedback on the next button on version 1.0

The continuation of the story in the bus with a new dialogue and a new sexual animation (the next day Rose meets the same policeman in the bus .....)

A lot of work on animation and expression during this new dialogue

And an audio created for rose for the new sex scene 

Credit :

yameteouji => Dress 

-The rest you already have if you took the version 1.0 -

Asset => Tonecolor

Hazmhox =>  Fluids

Oronan => Hair pack8  ( f21 and long-b2)

Broshido => secure-interview-room

TacoCat => Bus

Captain Varghoss => Braces

Hexenv88 => Bad cops male

yameteouji => Blouse_HT01 and Choker_La01  ; Boots ; Short ;  Underpanty ; Pantyhose


The life of Rose 1.1

Comments

I take note. The next scene that comes out will be blocked to avoid bad manipulation .The scenes I make, I make for you. I'm sure you're not the only one who has these problems. I don't realize it because I know exactly how the scene is constructed. Now that I know it's a problem, I'll fix it. Again, thank you for your comments. I appreciate it and it helps me to improve what I'm proposing to you.

Tiseb

Ok so I figure this might be ok to post a constructive criticism here. Your animations and scenes are absolutely fantastic! I have one issue that tends to be a pretty big one though. Every animation scene with sex etc that I play in VR eventually tends to go crazy and things get messed up to the point it becomes unplayable. After a bit I realized what was causing it. While reaching and grabbing in VR it can be far to easy to grab an animation cog or invisible light etc. While again, I love your scenes and will always support you I now have just got into the habit of going to the list of everything in your scenes like all the animation steps and TURNING OFF ALL THE POSITION AND ROTATIION CHECKMARKS UNDER THE CONTROL OPTION. Once that is done your scenes run like a dream like a dream. The unfortunate part is because you have so many movable parts in your scenes it takes about twenty minutes just to get all of it where parts that shouldn't be able to move are adjusted that way. Just wanted to give you a tip if you don't realize what a headache leaving them movable is while in a VR scene.

Spills


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