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Unholy Arts Supporter Version 0.3.13 Twisted Festival Part 1

Greetings Candidates once again! Thanks a whole ton for your patience. My leave during July helped me a lot to put my matters in orders, and while I'm not done yet, I'm back to development, as you can see. Chili Cherry is also giving it her all with the next animation, although it's going to be slightly delayed because I need her to draw a couple of artworks for v0.3.14.

Regarding the update itself, we've already got to the final stretch of the first adventure. All the tension accumulated in the Shapeshifter Tribe is about to get released, not necessarily in a good way. Check up the screens in the post above for a quick teaser.

Patches. Potential mild spoilers

Patch B (August, 28):
- Switched the character used during a battle scene during the Twisted Festival. Hiding details to avoid spoilers.
- Added functionality to hide relationship stats with the player under certain circumstances. This is now activated at the start of the Twisted Festival story event and deactivated with the function that cleans up the Gleaming Caverns adventure variables.
- Fixed bug that was provoking Candidates not to properly equip weapons under unidentified circumstances.
- Certain characters during battle scenes in the Twisted Festival will now have weapons.
- Typo fixes.

Patch C (August, 31):
- Fixed errors regarding disabled futa content at the prologue.
- If you have valid justification to attack someone, you will no longer be told you've gained infamy for challenging them.
- The checks that determined if you were able to challenge or assault another character were not always working properly. You can no longer challenge or assault any character your special relationship (such as servitude) doesn't allow you to. This discrepancy was provoking at least one portion of the errors where battle scenes weren't properly initiated, thus taking the player to an old scene screen, and sometimes locking the player in such screen.
- A function that forced battle events that were no longer valid to shut down will only affect events that do not involve the player, in order to prevent getting the player locked in an old scene screen. This solution might be reworked in the future.
- The function that removes duplicity events (events that involve a character already involved in a different event) will no longer take into account events that have been flagged to be forced to end immediately.

Patch D (September, 1):
- Fixed error from Patch C where NPCs would stack the stacks provided by their weapons on a daily basis. If you played on Patch C, use the hotfix button on the personal room screen of this version to reset the bugged stats. Remember to equip your items back.


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