SakeTami
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Unholy Arts Supporter Version 0.3.12 Shapeshifter Guardian Release

The newest update is progressing smoothly, but still requires more work and I could use your feedback. Version 0.3.12 will include a conversation-debate with special mechanics, where your stats, your chosen arguments, prior preparation and the tactical use of hypnosis (by yourself and your interlocutor) will determine what happens - this segment of the update is finished, but its conclusions aren't. If you'd like to lend me a hand, give it a try (preferably without the guide) and tell me how easy/hard you find it to progress and what kind of build do you have.

Edit: You can access the new content by going to the Temple of Harmony and talking to Nersmias, but he isn't there during the first hours of the first day (up until ~16:00), as he is now (theoretically) in the assembly, along with Drishtya and the judges.

Patch C: Fixed a couple of bugs. This update includes the new passages written as of early Wednesday, but not all of them are properly linked, so everything after the Nersmias Social Battle is liable to be broken and messy.

Update (June, 10): Final release of v0.3.12, updated guide as well.

Patch B: Reverted a bit of code for testing that set the monster apperance ratio at 100% rather than 20%.

Patch C (June, 22):
- Fixed NPCs forgetting about their current mission when assaulted by monsters.
- Fixed the descriptions of Nersmias' trust and conviction being updated with 1 turn of delay.

Patch D (July, 17):
- On map initialization, NPCs will first update their social and training priorities before selecting their first map mission.
- Fixed serious bug that would provoke the game to crash when new character objects were added to the game's memory, effectively breaking new playthroughs and those where the new secondary characters were added during or after the second adventure.

Patch E (August, 10):
- Fixed results of successfully aiding another Candidate when joining a fight against monsters. Previously, an incorrectly coded line could break some data in the save file, thus breaking the game later.

Patch F (August, 31) (Manually attached from v0.3.13c Supporter):
- If you have valid justification to attack someone, you will no longer be told you've gained infamy for challenging them.
- The checks that determined if you were able to challenge or assault another character were not always working properly. You can no longer challenge or assault any character your special relationship (such as servitude) doesn't allow you to. This discrepancy was provoking at least one portion of the errors where battle scenes weren't properly initiated, thus taking the player to an old scene screen, and sometimes locking the player in such screen.
- A function that forced battle events that were no longer valid to shut down will only affect events that do not involve the player, in order to prevent getting the player locked in an old scene screen. This solution might be reworked in the future.
- The function that removes duplicity events (events that involve a character already involved in a different event) will no longer take into account events that have been flagged to be forced to end immediately.


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