Unholy Arts Supporter Version 0.3.9 Pushed to the Stage
Added 2022-03-25 20:36:22 +0000 UTCGood evening, Candidates! Today's update brings one of the largest branching story events so far, further defining Hope and Rock, putting Ate in the road for some character development later, and giving the players the first real contact with the Shapeshifters' improvised plays in the story. We're getting close to getting done with the side content for the first adventure, and we'll soon get in track for the finishing updates that complete the main story of this chapter.
On a different note, there's also been considerable work in the background for an exciting improvement of Unholy Arts, and if everything keeps going well you will be able to see its earliest results in April or May. Stay updated!
Hotfix B: Fixed calls to a deprecated function that would provoke exceptions and visual errors in new playthroughs.
General fixes patch C (April, 1):
- Solved issue where the honeypot bodymark could permanently stack pussy weakness on its victim.
- Some battle demands (humilliation, force sex, force servitude) now properly raise the target's sex preference for submission, rather than the actor's.
- Tweaked the order in which the "accept challenge" button during conversations removes the player prompt. Previously, this was done after the challenge event had been initiated - since the player character was no longer a conversation at this point, code would not be capable of finding the conversation which prompt had to be deleted, so the player re-entering in that conversation later would lead to receiving the same challenge again.
- Fixed issue where the player, upon being assaulted while in a conversation, would not immediately receive a prompt, but would be offered the choice to leave to the map (where the prompt would be visible) as well as to switch to specific conversation topics (which would crash the game).
- Fixed tooltips in the actions menu to be shown when hovering over the actions' names, rather than the "(?)" marks.
- Map events forced to end early that involve the player will make the required time to advance to be set to zero, unless the event was forced to be ended as the result of event duplication removal tasks.
- NPCs following another character will no longer check their map AI if they're in conversation.
- The main function to advance the clock now commands the clock to advance 0 minutes in the end, which removes left over events that have 0 remaining minutes to be completed but weren't removed for some reason.
- General typo fixes.