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Unholy Arts Supporter Version 0.3.7 Body Paintings Changelog

Today's version brings body paintings, functionality to allow NPCs to initiate transformation scenes, a new map story event involving Padmiri and flailing ink and some extra passages in the story event from last month's update.

I'm not sure Claw will like you writting she's your pet in her forehead, but you may as well try.

Version 0.3.7 Changelog

Transformation Settings
- Added a few settings lists to direct AI behavior regarding transformations:
- General settings:
* No transformations: NPCs will avoid seeking transformations, for themselves or others.
* Temporary: All transformations imposed by NPCs will be temporary.
* Permanent: Transformations imposed by NPCs will be permanent when possible. Remind that permanent transformations may be reverted with new transformation scenes with opposing goals.
* Random: NPC-led transformations may be either temporary or permanent.
- Transformations on others options: "Remove dick", "Remove pussy", "Add dick", "Add pussy", "Dick only", "Pussy only","Herms lose dicks", "Futas lose dicks", "Everyone gets all genitals", "Copy actor genitals", "Opposite actor genitals", "Original target genitals", "Opposing target genitals", "Random".
* Copy actor genitals will attempt to make the target's genitals the same as the actor's, while opposite actor genitals will attempt to make sure the actor only has a dick if the actor has a pussy, and a pussy if the actor has a dick.
* Original target genitals will attempt to make the target have only a pussy if they're female, and only a dick if they're male, while opposite target genitals has the opposite goal.
- Transformations on self options: "Gain pussy", "Gain dick", "Lose pussy", "Lose dick", "Original genitals", "Females gain dick", "Males gain pussy", "Everyone gains all genitals", "Random".
** Do note that settings that have distinct behavior based on gender will depend on the transformation target's personal pronoun. If you use the Cheat Menu to change any character's personal pronoun to other than "she" or "he", you may find unexpected results.

Transformation Options AI
- If the transformation goals chosen by a NPC would leave the transformation target without genitals, the goals "removeDick" and "removePussy" will be discarded.
- NPCs are now capable of asking users of transformation magic to transform them or their servants.
* The user of transformation magic must be following no one or the actor.
* If the actor wants to transform a servant, they must be present in the conversation.
* NPCs are more likely to pursue transformations with higher pleasure drive and lower self-improvement and ambition drives.

Transformation Scenes AI
- The previous AI algorithm might make transformation scenes drag on for too long, especially if the transformation actors have too many actions to choose from and a lot of transformations to perform. Therefore, the formula that changes the weight of choosing transformation actions has been changed:
* Weight multiplier for actions with the tag "tfPlus" changed from (5) to (4.5 + 0.5 * currentTurn).
* Fixed issue where actions with the tag "tfHalfPlus" wouldn't receive increased weight. Its multiplier has been changed from (2) to (2.3 + 0.2 * currentTurn).

New game mechanic: Body Paintings
- Body Paintings are a new status effect, representing shapes and messages written on other characters' bodies, that a character A may inflict on a character B, producing various immediate and persistent effects. These altered status start at a level up to three, and slowly decay in intensity until they fade away at level zero. Body paintings have:
* Names, tags (related to code logic), getDescription function.
* Base difficulty and calculate level function: The required difficulty to inflict a body painting and a function to calculate its starting level, usually having a direct relation with its base difficulty.
* Immediate effects and per-level effects: inflicting a body painting on a character has an immediate effect, and persistent effects scaling with the painting's level.
* Potentially Enabled / Enabled: Different functions determine if a specific body painting may even be seen as potentially valid for the player, and if a given character is actually capable of applying it to their target.
* Strategic potency / Strategic tags: Hidden values that help the AI understand which body paintings should they actually be choosing.
- A derived value "body painting skill" is calculated by summing the character's: (Perception * 0.3 + Agility * 0.2 + Intelligence * 0.1 + Painting Special Experience * 0.5). This body painting skill will be checked against the paintings' base difficulty to determine if the actor is allowed to use more varied body paintings on their targets, as well as making the paintings stronger.
* Preliminary Description: Brief description of the persistent effects provided to the player during body paint selection.
- Body Paintings will only be enabled after the first adventure has been finished. In a future version, these will be enabled much later unless discovered in the new map story event from this update.

Specific body paintings
- Pet Mark: "'[Actor]'s loyal pet' may be read on [target]'s forehead. A jingle bell decorates [target's posPr] neck."
* Base diff: 10
* Reaction depends on the balance of the target's sexual tension, romance and submission against their rivalry, enmity (x2) and domination.
* Immediate reaction:
** Positive: Raised sexual tension, romance and submission.
** Mixed: Raised enmity and sexual tension.
** Negative: Raised rivalry, enmity and submission.
* Persistent effects: Raised sexual tension and submission levels.
* It will be much harder to get positive reactions when the target is a beastkin, and the immediate effects will gain intensity, whether they are positive or not.
* Strategic tags: Domination, sexual tension

- Slut Mark: "'[Actor]'s thristy slut' can be read on [Target]'s forehead. A large heart-shaped symbol draws attention to [target's posPr] belly."
* Base diff: 12
* Reaction depends on the target's sexual tension, submission and pleasure drive (x2) against their rivalry, enmity (x2) and domination, and ambition and domination drives.
* Immediate reaction:
** Positive: Raised sexual tension and submission.
** Mixed: Raised sexual tension, submission and rivalry.
** Negative: Raised sexual tension, submission, rivalry and enmity.
* Persistent effects: Raised sexual tension and submission levels, raised sex attacks weakness (15%) and sex attacks strength (5%).
* Non-negative immediate effects will be stronger if the target's pleasure drive percentage is high enough.
* Strategic tags: Domination, sexual tension, weaken

- Honetpot Mark: "'[Actor]'s personal honeypot' has been written on [Target]'s face. A tongue has been drawn over [target's posPr] abdomen."
* Base diff: 8
* Requires either the actor or the target to be a Leirien.
* Reaction depends on the target's friendship, romance and sexual tension (x2) against their rivalry (x2), enmity (x3) and domination (1).
* Immediate reaction:
** Positive: Increased romance, sexual tension and friendship.
** Mixed: Increased sexual tension, rivalry and romance.
** Negative: Increased enmity and sexual tension.
* Persistent effect: Increased sexual tension and friendship, taste for using pussy during sex, and weakness to their pussy being targeted by sex battle actions.
* Strategic tags: Friendship, sexual tension, target pussy

- Protegee Mark: "A shield has been engraved over [Target]'s forehead, with the title '[Actor]'s protegee written around it."
* Base difficulty = 12;
* Reaction depends on the target's friendship, romance (x2) and submission against their rivalry, enmity (x2), domination, and ambition and domination drives.
* Immediate reaction:
** Positive: Increased romance, submission and friendship.
** Mixed: Increased friendship, submission and rivalry.
** Negative: Increased enmity, rivalry and submission.
* Persistent effect: Increased friendship and submission, increased will (5%).
* Strategic tags: Friendship, domination, paternalism

Body Paintings AI
- Algorithm to assign weight to body paintings when choosing which body painting to use on a specific target:
* Base score of 10 gets multiplied by base strategic potency
* Score gets multiplied by predicted level of body painting
* Depending on strategic tags:
** Domination: Score scales with actor's domination and ambition drives, multiplied score if target is chosen covet, conquest or rival target for actor
** Friendship: Score scales with actor's cooperation and love drives, multiplied score if target is chosen ally or love target for actor
** Sexual tension: Score scales with actor's pleasure drive, multiplied score if target is chosen covet or love target for actor
** Paternalism: Score scales with actor's ambition drive, multiplied score if target is chosen love, covet or conquest target for actor
** Target pussy: If actor's pleasure drive is above average, score scales with actor's "target pussy" sexual taste rank
** Weaken: Score scales with actor's domination drive, multiplied score if target is chosen conquest or rival target for actor

Battle Demands
- Added Paint Body battle demand: The winner will add a body paint on the target's body. Requires the target not to have the "Body Paint" altered state and any body paint to be valid. Base infamy of 1.
* A base weight of 20 + winner's infamy will be proportionally distributed among each body paint battle demand (one will be generated per potentially valid body paint).

Map Actions
- Using the baths at the Gleaming Caverns now wash 1 point of body paint resistance.
- Replaced standard rest map action at the Passion Temple's public bath with a Bath Rest action, which will restore 15% of stat bars per hour (rather than 10%) and will wash one point of body paint resistance.

Others
- When initiating the first adventure, Padmiri will now receive 15 painting experience, Valtan will receive 3 painting, 3 crafting and 25 improvisation experience, and Nashillbyir will receive 10 crafting experience.

Balance
- Limited the "days without sex" effects multiplier to 3.3, capping its maximum effect to 10 days without sex.
- Generic map battles (assaults and normal challenges): doubled standard drive gains (but not losses).
- Liberation challenges: gained self-improvement drive for loser increased from 20 to 40.
- Insult actions during conversation now diminish the target's domination mood and relation stat, and decrease the actor's submissive/submission mood and relation stat.

Quality of Life Improvements
- Added buttons to auto-reject conversations and following requests.
* The buttons will be available at the bottom of the map screen, when conversations and following interactions are allowed.
* The player will still be prompted to reply to these requests when they're forced to accept and when they're endebted to the requester.
- Slightly edited the formatting of the relationship levels, predicted relationship levels and relationship level modifiers in the personal room's character screens to make them somewhat easier to understand.

Bug Fixes
- Added extra conditions in the transformations menu to prevent genital removals if the transformation target has temporarily unlocked genital bodyparts, as this could break the game's logic.
- Fixed a couple of cases where the reason why a transformation goal wasn't allowed wouldn't be properly explained.
- Fixed issue with the story event "Stretching Help II" where the player wouldn't correctly lose the willpower required to select a specific option.
- Fixed issue where the game would still display the player gaining infamy upon assaulting or challenging a character they had a casus belli against.

~~~~~ Spoilers ~~~~~

Map Story Events
- Added a few extra passages after the first transformation with Mesquelles in the Gleaming Caverns, including different options that provide a relationship boost, and possibly drive changes.
- New Map Story Event: Painting with Padmiri, Initiated by performing Workshop Painting in the Gleaming Caverns and passing the requirements.
* Padmiri will receive extra painting experience to match her newly expected painting experience upon initiating the first adventure on this update.
* Initial requirements: Player's body painting skill (Painting Experience * 0.5 + perception * 0.3 + agility * 0.2 + intelligence * 0.1) higher or equal than 10, current hour higher or equal than 16.
* Route A or B chosen depending on Player's and Padmiri's resistance score. Resistance score: Energy % * 20 + Willpower % * 20 + Will * 0.5 + Resilience * 0.5.
* This map story event allows an early taste of body paintings. An extra choice for the player may be available in the correct route if their body painting skill is high enough.


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