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Unholy Arts v.0.1.6 changelog

 Several systems such as special relationships and diplomacy features are progressing nicely. You can now initiate servitude relationships and assault other characters, but the AI has yet to learn about these features.

General
- Following options are now disabled by default, and will be activated by a story event. Since the story event doesn't exist yet, a placeholder event has been added at the end of day 10 to reactivate these options. Use the new bookmark on the Quickstart Menu to start the game at day 10.
- This pseudo-event also allows servitude proposals in the specific topic menu, as well as forcing combat with other characters.

Game Engine - Relations, relationship types
- Introduced favor. Favor will be shown in the personal room info, in the specific topics screen, and in the map, as long as following options are allowed for the target character. On the map, favor shown will be green when it's owed to you, and red when you owe it to the character.
- When one character starts following another, it may be considered to be a favor. When the following ends, a favor debt will be applied to the followed character.

- Introduced infamy and infamy limit. Infamy of each character may be checked at the personal room. Infamy limit is the maximum amount of infamy a character may accrue before being considered too dangerous for the rest. The infamy limit may change through future story events. Infamy has no in-game effect yet.

- Created initial logic for relationship types/special relationships.
- If you have a special relationship with any given character, this will be shown as an abbreviation at the map screen and the personal room menu. Each character's special relationships will be shown with further detail in their page at the character's info screen. Hover over the abbreviation or the title to get more detailed information about the relationship's effects.
- Special relationships may have daily effects, which get executed at the end of the day, when its effect is shown.
- Temporary special relationships will bring their counters down at the end of the day. When the counter reaches 0, the relationship will end.
- Added social interactions topics to start servitude relationships as servant and as master. Temporarily, these offers will always be accepted. When proper conditions to accept or reject these offers are added, it should be considerably hard to make someone accept to be your servant through this method. The conditions to start a servitude relationship are: the Master character is a Candidate, the Master character has no submissive relationships with anyone, the Servant character has no dominant relationships with anyone and special relationships are already allowed.

- As the effect of some special relationships, NPCs may be forced to accept sex when asked.
- Similarly, as the effect of some special relationships, the button to reject sex may be locked for the player.

Game Engine - Map Following Options
- Following options will no longer be auto-accepted. Factors influencing the NPC decisions are:
* Follow me: Is the target character forced to follow someone? Is the target character forced to follow you? Does the target character owe you favor? Is the target character in a good mood? What does the target character think about you?
* Let me follow you: Is the target character in a good mood? What does the target character think about you?
* Stop following me: Will always be accepted
* Let me stop following you: Are you following the target character to repay your debt with them? Are you bound by a special relationship with the target character that forces you to follow them?

Game Engine - Challenges/Assault
- Implemented basic requisites: Checks if challenges and assaults are allowed yet, checks if the attacking character has a special relationship that disallows attacking the target. Following someone disables the option to initiate an attack against another character, following someone prevents you from being directly targetted, but you will still be dragged to battle if the character you're following gets assaulted. Liberation challenges are not implemented yet.
- Added button to assault another character. Assaults' outcome have no consequences yet.
- You will gain infamy upon assaulting another character. The amount of infamy gained increases the larger your group is, and decreases the larger your targetted group is.

Notes on the AI
- The AI characters still don't know about these new mechanics. They will respond to you using them, but do not have the initiative to get other characters to follow them, to initiate special relationships, or to initiate battles, yet.

Configuration
- It is now possible to disable servitude relationships on the settings menu.
- Added tooltips providing further explanations on the effects of each settings option.

Game Balance / Bug fixes
- It should no longer be possible to use positional actions in sex scenes if either the actor or the target aren't free. This was made in order to fix inconsistencies that may appear in scenes with more than two characters. If you want to set a different position, cancel your current position first.
- A similar change was implemented for pounce actions in battle scenes.

Supporter Rewards
- Added a new bookmark for the Quickstart Menu, allowing you to start at day 10, after all currently available story events have been passed and you have chosen a boon. You will be able to pick some story events results. The new bookmark automatically improves Maaterasu's mood, teaches magic-related battle moves to all Candidates and raises all Candidates' stats by 2.


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