Small Update
Change Log: Version 6.2
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- Added links to the Recent Win/Loss player avatars to get to their profiles quicker
- Added 8 more badges based on different games
- Added a default Character Background on player profiles
- Made it so if a player doesn't have an avatar set to them, they're given a random one on page per load
- Added Live Badge Notifications when they are unlocked
- Added 8 more Badges based on specific criteria: "iDomination", "Daigo the Beast", "Room for More", "Who's Next", "Gang's All Here", "Now it's a Party", "Experienced", and "Darkest Knight"
Change Log: Version 6.2.1
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- Adjusted EXP Winning players get per matches
- Some tweaks to the live Badge Notifications for better unlock consistency on a couple of Badges
- Added "Finish Types" to the Admin Panel. By default the finish type is normal as in a player ending a match with a normal attack. If the player won the match with a special move or got a perfect, select the type before hitting the "Increase Score" button so it adds that stat to the players profile.
- Fixed smaller rank thumbnails so that they don't appear blurry in the admin panel because of scaling.
- Fixed alignment of User Experience Card
- Changed positioning of the Current Game Boxart
- 4 New Badges:"Zenten-Sokuten", "Critical Finish", "Fatal Seduction" and "Smugshot" bringing the Badge total to 52.
- Added progress bars to some of the Badges