Ahoy crew!
Just want to give everyone a bit of an update on the missing tiles from the Ridley them eand show what we're working on for November!

Whether strolling around Night City for your Cyberpunk game, or heading to Nar Shaddaa, our gritty streets and neon lights will be perfect for your game!

For this theme we're planning on doing a modular city streets tile set to build up your own street scenes and customize them with vehicles, signs, trash, ATMs and more, as well as a bunch of token characters from gangsters to dancers.

We'll be making an interior bar/club building to go with the set complete with dancefloor and fancy fish tank!

Up on the Hopper ship, we'll be making the most out of more big chunky machine parts and building up a more detailed engine room!
So the Ridley tiles for last month were... problematic. Whilst making a variety of assets and tokens for our Alien them we left ourselves a little too thin to have enough to make a decent tile set. Originally we were going to make some Nostromo tiles, but decided we needed more specific Nostromo assets (hatches, MU-TH-UR room, bridge) to really do that set justice.
Instead of just doing a poor job on it, we decided we'll be coming back to that particular set in the future. In the meantime we decided to make some Alien Hive tiles.. which hasn't been simple and we still felt that we were a bit shy on assets to make anything really stand out, but we're really happy with the direction it's going in!

Fortunately this month we think we'll have a bunch more universal assets that can go into the first Ridley tileset so we're still planning on working those tiles as well as the Cyber Streets.
Let us know what you think of the stuff so far and what Cyber/Hi-tech/Grime-Tech you might like to see this month!
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Keep on hoppin'!
Tony, Alex & Harrison
