SakeTami
Tinon
Tinon

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Massive Overhauls Coming to the Game

Hi everyone!

The game has come a long way since I first started working on it and from player feedback, I have learned of some game mechanics that have been there since its conception, which are making it less enjoyable.

All these are related to the awkward way the in-game time progresses. Several are also interdependent, which has made it challenging to come up with solutions that don't worsen other entries on the list: If I make traveling instant, encountering players becomes worse; If I adjust the in-game year by making turns slower, traveling and recovery will become worse.

After over a year of analyzing the underlying issues and trying to come up with possible solutions, and finally, sparing with a professional game designer, I believe I have a list of all the necessary changes and additions to solve these issues and create a much more enjoyable game experience!

Removal of turn updates!

Regeneration of health and actions happen in steps

Looking for Roleplay feature

Encounter matching is made seamlessly

Traveling and recovery will be decoupled from in-game time so each can be adjusted independently, and while the matchmaking window for encounters will be smaller, traveling between locations is likely to happen more frequently. Random encounters are expected to be about as frequent without the need for a queue or turn update, while roleplayers can rely more on the Looking for Roleplay feature to find partners reliably.

All these changes should ultimately result in a better-paced game with less stalling and wasting of player's time! And when those are done, I have big plans for how to make exploration much more engaging as well!

It will take a while before all these changes make it into the game, but I think it's something to look forward to!

Cheers,

Tinon



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