SakeTami
Clear Code
Clear Code

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Creating a 2D platformer in Godot

Part 3 of the intro to coding in Godot series

Files: https://drive.google.com/drive/folders/186bMWbWvzN5ROeFqKm7nOXJ92JqQ_lBV?usp=sharing

Timestamps:

00:00:00 - Intro

00:05:57 - Movement

00:16:30 - Bullets

00:28:23 - Animation player

00:46:02 - Tweens

00:55:06 - Tilemaps

01:12:35 - Drone enemies

01:30:56 - Groups

01:39:12 - Lights

01:52:39 - Shaders

02:09:36 - Finishing the project

Comments

strange but I can have a look, can you upload it to GitHub?

Christian Koch

i don't know why but i finished this lesson last night and played it. Everything was fine. i had fun! I opened it again this morning and the jumping mechanic is broken. my character jumps in slow motion no matter how i change the jump strength or gravity. i can send you my code and everything. idk how this happened because i did not change a thing.

Corey McKinney Jr.

click the drone's material and set it "local to scene" so all of the drones don't become white after only shooting one drone! :) this is so cool!

Corey McKinney Jr.

Hey, thanks for letting me know, will add a part next week about the explosions! Although the shader works fine for me on 4.5.1, what is breaking for you?

Christian Koch

Just letting you know everything you did with shaders at 1:52:39 and after is broken in Godot 4.5.1. Also one of the last things you did where you made the "var is_exploding" disabled the chain reaction from happening altogether.

Joey Theriot


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