In this tutorial you will learn the basics of 3D game development by creating a Breath of the Wild inspired game in Godot. We start by covering basic 3D objects and movements; then we cover animations and level building and, finally, we work on lights, shaders and particle effects to make the game look good.
Project files: https://drive.google.com/drive/folders/1KZUOoo-70w-KQq_wd1OEWEoQQcQa1RzR?usp=sharing
Useful links:
Ultimate introduction to Godot - https://youtu.be/nAh_Kx5Zh5Q?feature=shared
Creating a Metroid inspired platformer in Godot - https://youtu.be/rwAXeJ9kjZ0?feature=shared
Timestamps
00:00:00 - Intro & Zenva sponsor
00:02:49 - 3D basics
00:39:39 - player movement
01:32:51 - player animations
03:26:31 - Creating the enemies
04:34:34 - Weapons, projectiles and interactions
05:50:46 - User interface
06:44:20 - Creating levels
08:45:22 - VFX (Shaders and Particle effects)