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Dungeon Lyte (Feburary 19, 0.3 Beta)

You can grab the February Beta (slightly amended from January's release) from the Dropbox archive, or the attachment below. 

This is a HUGE work in progress and should not be considered a final product. If you are interested in playtesting it and providing direct feedback, get in touch!

Comments

That's an interesting response which will affect the next iteration, Aaron, because right now my intent is for MORE partial success, not less. To put it another way, my intent is to decrease Dungeon World-style 10+ results in favour of more 7-9 results. I think this is a job not just for the mechanics as written, but also in the descriptions of consequences and similar "GM-advice"-esque elements of the rules. However, as the name suggests, I want to ensure this ruleset stays light to read, and run. So, I hope that's illuminating!

Joe Banner

Interesting changes from the last time I read this. It seems like you no longer have failure/partial/success like DW but are now doing failure/success/crit - is there a reason you've removed partial success?

Aaron Griffin


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