New (work in progress) version release!
Manually download and unpack this over your current install: https://fluffyquack.com/WIP/modmanager.zip
Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578
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This version has a whole bunch of changes. The biggest one is support for "mod presets" where you can define a series of mods that you can easily install with one mouse click. There's some changes I want to do to the UI before I finish this update (for instance, the placement for the string input is awkward when writing the name for a new mod preset), but the feature should be fully functional.
I also made the mod manager automatically detect if RE Framework and FirstNatives are installed, and if they are installed, then it will allow mods to be installed and uninstalled while the game is running. Both RE Framework and FirstNatives can be downloaded in the mod manager's "Downloads" menu (remember to click on "Refresh mod list" afterwards for them to show up in the mod list). Note that installing mods while the game is not running might not have an effect immediately (you might need to reload a savegame) and some mods might require the game be restarted.
I also fixed a rather nasty memory leak that was caused by cycling through mod preview images. As with most bugs, it was the result of a very small mistake in the code.
There are many other changes as well. For instance: "Stage" has been added as a category for SF6, I added mod managing support for Tekken 7, and etc.
I haven't done extensive testing of this version yet, which is why I'm releasing it as work-in-progress rather than a proper release. If anyone runs into issues (or everything works splendidly), then please let me know!
Full change log:
FluffyQuack
2023-09-06 20:40:03 +0000 UTCChem-pro
2023-09-06 18:53:56 +0000 UTC