Fluffy Manager v2.253 release
Added 2022-06-24 18:28:11 +0000 UTCNew Fluffy Manager release!
Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip
This has the same changes as the work-in-progress release from a few days ago. It seems stable so I'm pushing it as a normal release. These changes are all about handling the new ray-traced versions of RE2/RE3/RE7 better. The ray-tracing version pretty much broke support for all mods. Remember, the best way to approach this is to downgrade to the previous game version. Instructions here: https://steamcommunity.com/games/883710/announcements/detail/3344500154867780166
For more information about what changes this Fluffy Manager version includes, check these two posts:
- https://www.patreon.com/posts/67785208 - Automatic conversion of TEX to new RE2/RE3 format
- https://www.patreon.com/posts/67984709 - Detection of incompatible mods
Full change log:
- By adding "CheckIfModManagerIsRunning: 0" to config.cfg it's now possible to make the mod manager skip the check to see if it's already running and auto-quit.
- Improved the check if another Fluffy Manager process is running when it's booting up. Now the check compares window title in addition to process executable.
- Fixed a bug where the mod manager refused to install a mod because it failed to ignore an empty PAK file contained with the mod.
- Fixed a bug where bundles with no installed mods would be listed when using the "installed only" filter.
- Added a feature that automatically converts TEX and MSG files to the new formats for old RE2, RE3, and RE7 mods.
- Made the mod manager detect game version and mod version, so it can give a warning if user tries to install a mod that's not compatible (this check does not work for RE3 mods that only modify pfb, scn, or pck formats).
- Moved the "Show/hide games" option to the top of the "choose game" menu.
- Fixed a bug where the prompt for installing/uninstalling mods wouldn't show the mod name correctly if there was a '%' symbol in the name.
Comments
I think most modders are sticking to the old non-RT build. I've seen some modders update some of their mods, but I think I would expect most mods to be made for the old build.
FluffyQuack
2022-06-28 20:45:21 +0000 UTCThank you for all ur hard work
SinCity81
2022-06-24 22:41:03 +0000 UTCJust wondering when we’re gonna see some new mods with the Ray-tracing update
SinCity81
2022-06-24 22:40:51 +0000 UTC