Fluffy Manager v2.249 release - UI fixes and improvements
Added 2021-12-01 16:08:01 +0000 UTCNew Fluffy Manager release!
Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip
Full list of changes:
- Added support for the Monster Hunter Rise demo.
- Fixed order of games in "Define game info" menu.
- Added a toggle in the "advanced options" menu for allowing the installing and uninstalling of mods while the game is running (users shouldn't mess with this unless they know what they're doing as this will result in errors with most games).
- Fixed alphabetical sorting for mods which were listed as their "NameAsBundle" name.
- Fixed alphabetical sorting in "Downloads" menu.
- Added alphabetical sorting to the "choose game" menu.
- Fixed the appearance of Fluffy Manager entries showing up in the filter selection for "Downloads" menu.
- Fixed a bug where you had to double-click "Filter mods" to get back into the filter selection menu when a filter was already selected.
- Fixed a bug that sometimes made Fluffy Manager save the log.txt file in the wrong location.
- Made it possible to navigate the mod list by pressing characters on the keyboard to jump to mods starting with that character.
- Added a toggle for turning on left-handed mode in "Advanced options" menu that swaps the functionality of the left and right mouse buttons.
- Fixed a bug that prevented some values from being saved to the config file.
- Made right-click and backspace correctly back out of specific sub-menus.
- Fixed a bug that prevented a new version of Fluffy Manager from being downloaded if certain games were selected (ie, SC6 or Bloodstained).
More info about the bigger changes:
Monster Hunter Rise demo is supported. The full game will be released in January, and I might add support for RE Engine mods to be installed as PAK files as that's what has become a common way to install mods on the Switch version of the game. But I do think that the current install method (loose files) works better for working on mods and quickly iterating through changes.
There's a new toggle in "advanced options" for allowing the mod manager to install/uninstall mods while a game is running. This should only be used if you know what you're doing. For the most part, it will work in MT Framework games while in the game's main menu, but in most other cases, this will result in errors.
A lot of menus have been updated to always be in alphabetical order. Some menus were in an arbitrary order (mod downloads and game selection), and the mod list used to have a bug where some mods leading to a sub-menu wouldn't be in the correct order.
You can now press keys on the keyboard to quickly jump through the mod list. For instance, tap "t" to jump to the first mod that starts with "t" and if you keep pressing it it will cycle between all mods starting with "t."
The behaviour of right-clicking the mouse (or pressing backspace) is now changed. If you're in a sub-menu, it's used as a shortcut to navigate back to the previous menu. If you're not in a sub-menu it will close the current menu.
I fixed a bug that would prevent some values from being saved to the config file. Most likely, this would have affected manually-defined install locations of games, so you would have been forced to re-define it each time you ran the mod manager. Either way, that's fixed now.
I added a left-handed toggle to "advanced options." This swaps the behaviour of left and right mouse buttons.