Everybody is capable of applying a decimate modifier to a 3d scan, but I see almost nobody taking care of the texture being destroyed in the process.
So in this tutorial I show you how to transfer the textures from a very high poly object to a low poly version after a decimation.
Raffo VFX
2024-11-14 18:34:58 +0000 UTCPascal G
2024-11-14 16:20:45 +0000 UTCRaffo VFX
2022-12-26 13:33:18 +0000 UTChizaro
2022-12-26 12:41:17 +0000 UTCRaffo VFX
2022-12-04 00:09:48 +0000 UTCPavel Adamek
2022-12-03 19:19:05 +0000 UTC