SakeTami
RaffoVFX
RaffoVFX

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[ORIGINAL PROJECT AND ASSET] Preparing complex objects for destruction simulations

Hi!
Im very happy to announce a tutorial that is coming tomorrow (or after tomorrow), in which Im showing you precious informations that can be helpful to fix the majority of problems with destruction simulations with complex objects!

Hits me to see people destroying only the default cube, and I actually see that the majority of problems can be fixed with just the steps that I will show you tomorrow.
So I thought its time to collect all the informations that I can give you in order to level up your destructions skills :)

In the meanwhile
Attached to this post there is the .Blend file with the asset prepared for destruction that I will show you in the tutorial coming tomorrow.
The version of the house that you find in the blend file is already prepared for destruction, instead if you want to use the original mesh in order to follow the tutorial tomorrow, you can download the free original model at the link below here

https://www.turbosquid.com/3d-models/3d-large-medieval-house-model/1078680

Be ready!

Comments

More exactly this tutorial will show how to properly prepare the geometry of your object for destruction, fixing all the problems in order to avoid all the common situations during phisics simulations. Instead the argument of multi-different fractures types in a single building is a different topic. I actually want to make a separate tutorial on that now that you make me think about it :)

Raffo VFX

Yeah, I can't wait for this. I desperately want to be able to destroy buildings lol. Get all the layers and beams and glass and all that good stuff

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