**NOTE: OUTDATED video! My newer workflow gives much faster and stable dynamics, watch the new version at this link: https://www.patreon.com/posts/91325989
In this tutorial I show you how you can create and handle phisics interaction between a rigged animated character (like my tentacle) and rigid bodies and particles!
Plus I show you how to give inverse kinematics to the tentacle in order to have that flow movement.
Tentacle model used in this tutorial
https://www.cgtrader.com/3d-models/character/fantasy-character/kraken-tentacle-rigged
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