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Zombie open world behaviour and patch note.

โ€ข Added open world behavior for zombies. Zombies have eyesight and hearing and can detect you.

Video demonstration of the update (Google drive)

-If you crouch - the zombie does not hear you, but sees.

-If you walking - the zombie hears you at a distance of 3m (Values โ€‹โ€‹can vary for different types of zombies and situations)

-If you running - the zombie hears you at 6m

-If you sprinting - the zombie hears you at a distance of 9m.

-If you hit a zombie - the zombie will detect you.

-If you go to the zombies in front at a distance of 10 meters - he will see you (Even if you sneak)

-If you shoot a zombie leg - he will crawl.

โ€ข Added a widget for interaction objects, now you will see a hint hovering over an object or character with which you can interact.

- Interaction [Key], action name, item name / character name.

โ€ข Added a killmarker, an indicator will be triggered when a target is down.

-Added the setting to turn off and on the killmarker.

โ€ข Added the weight of the weapon in the hands, the movement of the body with the weapon is now smooth.

-A handgun weighs very little, a rifle or shotgun weighs more.

โ€ข Added crouching mode. Enemies do not hear you when you crouch. Also, you can crouch to climb into inaccessible standing places. You canโ€™t hold a gun and shoot when you are sneaking (in progress).

โ€ข Added a dynamic reaction of the camera to the speed of the character.

โ€ข Added collision processing for the camera (still in development)

โ€ข The gun reloads and equip faster.


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