Zombie open world behaviour and patch note.
Added 2020-06-08 10:50:29 +0000 UTCโข Added open world behavior for zombies. Zombies have eyesight and hearing and can detect you.
Video demonstration of the update (Google drive)
-If you crouch - the zombie does not hear you, but sees.
-If you walking - the zombie hears you at a distance of 3m (Values โโcan vary for different types of zombies and situations)
-If you running - the zombie hears you at 6m
-If you sprinting - the zombie hears you at a distance of 9m.
-If you hit a zombie - the zombie will detect you.
-If you go to the zombies in front at a distance of 10 meters - he will see you (Even if you sneak)
-If you shoot a zombie leg - he will crawl.
โข Added a widget for interaction objects, now you will see a hint hovering over an object or character with which you can interact.
- Interaction [Key], action name, item name / character name.
โข Added a killmarker, an indicator will be triggered when a target is down.
-Added the setting to turn off and on the killmarker.
โข Added the weight of the weapon in the hands, the movement of the body with the weapon is now smooth.
-A handgun weighs very little, a rifle or shotgun weighs more.
โข Added crouching mode. Enemies do not hear you when you crouch. Also, you can crouch to climb into inaccessible standing places. You canโt hold a gun and shoot when you are sneaking (in progress).
โข Added a dynamic reaction of the camera to the speed of the character.
โข Added collision processing for the camera (still in development)
โข The gun reloads and equip faster.