Project Cappuccino - Change Log v1.17.0
Added 2019-05-01 12:50:55 +0000 UTCTime for a new Change Log! This month brings the first ending of Project Cappuccino and we're excited for you guys to see it! Here's what we've done this month.
- Expanded Mira Rejection Route: Rejecting Mira’s deal and staying in the Cafe now links to Day 14 and continues the story.
- Reduced Black Screen in Chapter 2 Forest Scenes
- Mira’s Domain Background Implemented in Story Mode: Any scenes that would take place in Mira’s domain had been using the BG from the room encounter. This has been replaced by an original background.
- First Ending Implemented: The main story route now ends and can branch between a Sophie and a Colette route, with Sophie's being the more complete one in terms of CGs at the moment.
- Accessing Colette’s route will require having at least 4 hearts of standing with her when the time comes to enter Mira’s domain.
- The game will have an epilogue added at the end here but at the moment loops through the standard method we’ve been using.
- 7 New CG’s Implemented: Doku's stylus was shooting flames this month as she powered through CG after CG. Along with these, we added 2 CG's that were created last month for a total of 9.
- Faces Improved in Undressing System: All characters except for Colette have received tweaks to their faces.
- Sophie’s Voice Lines Implemented to Undressing System
- Replaced Sophie and Colette’s Moans in the Rooms: All of their original moans have been replaced with voice acted ones.
- Originally had about 5-9 moans/sounds each. This number has been bumped up to 17-21.
- All moan types now have a gagged/ungagged variant.
- Sounds range from pleasure responses, to climaxes and pain reactions.
- Improved Room 1 Sophie Leg Thrust Animation
- Added Day Counter to Lobby Scene: Doku will likely give the UI element a face lift soon.
- Improved Free Play UI: Part of this interface was made before the game had received it’s overall GUI improvement.
- Fonts have been updated
- Start/Quit buttons have been replaced by a cleaner “Start!” and smaller Main Menu button.
- Character portraits are now larger.
- Character Name Tags have had their container changed.
- Bounding Box that was on Gender and Skin Tone has been removed.
- Improved Alignment of Main Menu UI: Some elements felt cluttered and have been adjusted.
Bug Fixes:
- Fixed Chain Bug: Story mode chains would not work if the Shibari Rope had not been purchased when accessing Mira’s domain.
- Fixed Main Menu/Gallery Crash Bug: New Main Menu was missing a link to the function that prevented the buttons from being spam clicked. This was inadvertently also causing the Gallery to crash for some players.
- Fixed End of Build Loop Bug: The variable that tracked Mira’s deal was not being reset properly and would cause subsequent playthroughs to always register the last value.
- Increased Contrast on Some Fonts: Save Files and File Select Menu fonts now have a light gray border around them to make them easier to see. Sweet Seductions buttons have had this changed as well.
- Fixed Shop Bunny Bug: Lucretia wouldn’t say anything after the player purchased the bunny dildo.
- Fixed Gallery Pricing Bug: Some art pieces had the incorrect price displayed and it wouldn’t let players unlock them despite having enough tokens. All prices have been revised and are now reflecting properly.
- Fixed Sophie Blue Vibrator Bug: Climaxing when using it anally would cause the animation to loop and not remove the toy.
- Adjusted Colette Climaxing Animation Speed: She was nutting too fast and now takes her time with it when you manage to climax.
- Fixed Room 1 - Sophie Nipple Tongue Bug: Sophie wouldn’t respond to her nipples being licked when the Shibari Rope was in use.
- Fixed Room 2 - Colette Flogger Bug: Using the flogger at the same time as the Shibari rope on the legs wouldn’t cause redness to appear from irritation.
- Fixed Room 2- Colette Bush Bug: Toggling the bush had no visible change on Colette.
- Fixed Free Play Character Selection Bug: Selecting certain characters in a specific order when going into the double room would sometimes cause the selection numbers to not reset properly.
- General Typo/Grammar Corrections