Project Cappuccino - Change Log v1.8.0
Added 2018-08-01 13:03:59 +0000 UTCHey guys, v1.8.0's change log is here! This log includes changes that were also made in the 1.7.2 patch which was mostly some bug fixes.
- Room 1 Improved: Toy box in Room 1 has been replaced by the new one that was introduced in Room 2. Mechanics have also been altered to reflect the new system.
- Drool Effect Added to Ball Gag Toy: Both Rooms now have a drooling effect when a ball gag is used. Effect is reset when gag is removed. Future ring gag may have a bigger visual effect than standard gag.
- Reduced Amount of Love Tokens that are Granted: Too many were being given and the amount has been scaled down to have gallery pieces not cost thousands of tokens when implemented.
- Story Updated:
- Sophie’s Route has been Extended: About two in game days worth of dialogue has been added to Sophie’s route with the trip to Berry Springs. There are still CG’s that are being worked on for it but the story is in place.
- Colette’s Route has been Extended: Same case as with Sophie’s route. Two in game days have been added. Also has pending CG’s that are being worked on.
- Mira’s Route has been Extended: If the player stays in the Cafe, the dialogue now goes further and the build ends right before a Mira Room encounter. We’ll be working on adding her into Room 1 this month to continue from here. There are a few options for Mira’s dialogue at this point depending on what you did on Day 7. Going with Sophie or Colette will give different options as opposed to going with Mira on that day.
- New CG’s and Backgrounds Added:
- Cerise’s Living Room BG
- Cerise’s Guest Room BG
- Sophie & Cerise’s Undressing at Lake CG
- Sophie & Cerise Skinny Dipping CG
- Added Macchiato Patron Reward Dialogue: New exchange between Mira and Colette will happen on Day 5 if you end up with a Normal speed work day.
- New song created for Berry Springs: Plays throughout Sophie and Colette’s routes.
- New Expression Created for Mira: In her route extension, she now appears with a Happy/Satisfied expression as opposed to her previous Enraged one.
Bug Fixes:
- Fixed Audio Overlap Bug in Room 1: Loading Room 1 through the new Free Play menu wouldn’t stop the menu song from playing over the Room theme.
- Fixed Incorrect Cerise Color in Free Play Menu: Her backdrop had the same Color as Colette when it was meant to have a shade of purple for her.
- Fixed Room 1 Cut in Camera issue: Camera would sometimes pan too far into the screen and leave a gap behind the image. No longer occurring.
- Added Bonus to using Lube for Anal Toys: Thrusting via Male Penis or Blue Vibrator now grants a bonus to the orgasm rate. This was done to match the bonus from the butt plug and anal beads. Still scales according to how much a character likes it.
- Fixed Save Bug that was causing Lube to not save: Lube would be purchased but upon loading of the file it would require buying it again.
- Fixed Request Bubble Bug: Request bubbles would sometimes not disappear despite using the appropriate toy.
- Fixed Phantom Penis Bug: Spamming Vag items in room 2 while there was already a vag item in use would cause the first toy to get stuck on screen until you used it again.
- Colette’s Name Color Adjusted: Changed to blue. It was originally yellow as she was going to be blonde at first.
- Reduced Plate Shatter Volume: Let’s face it. I had it too loud and I’m sorry for bursting eardrums.
- Fixed Day 6 Mira Bug: Going into Mira’s office at the end of day 6 would cause the game to get stuck on a Sophie encounter. This is due to the game not detecting that Mira was the one being talked to.
- Reduced File Size: Some game files and prototype place holders were compressed to reduced total file size of Project Cappuccino.
- Fixed Colette Route Bug: Colette’s standing value was offset by one point and was preventing her forest scenes from being accessible. Adjusted value and Colette now appears properly at the end of day 7 if she likes you enough.
- Fixed Shop/Cafe Load Bug: Rapidly clicking the Shop/Cafe button on the bottom left of the Lobby screen would cause the game to load scenes improperly. Issue resolved by disabling button after it’s clicked and reenabling on scene load.
- Fixed Sophie Room 1 Collar Bug: Collar had a small clipping issue that happened whenever the Shibari Rope was used.
The build will be posted soon and we expect to have it available within an hour or so. Thanks again for your support and we hope you enjoy the new story content!
-Vanis & Dokucchi