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Designing, Modeling, and Texturing an Aircraft | Andreas Ezelius

We're excited to bring you a tutorial by expert vehicle modeler and Principal Artist at EA Dice, Andreas Ezelius. In this collaboration with Levelup.Digital, Andreas shares his full workflow on how to create a sci-fi aircraft.

Andreas begins by explaining his approach to designing an aircraft and how he organizes his references. He walks you through his AAA techniques and tips for the different phases of modeling in Maya, and covers his UV mapping, baking, painting, and rendering processes. Andreas' tutorial is a comprehensive demonstration of how an industry veteran creates a high quality model for games and film.

By the end of this tutorial, you will have a full understanding of how Andreas structures and executes a project from start to finish. 

About the Instructor

Andreas Ezelius is a Principal 3D Artist at EA Dice in Stockholm. He has worked in the video game industry since 2007. His work can be seen in Mirror's Edge, Battlefield, Need For Speed, and Star Wars Battlefront. If you're interested in learning more about Andreas' workflow, check out his interview on The Collective Podcast (https://www.thecollectivepodcast.com/170-andreas-ezelius)

Contents

- 12 hours narrated, step-by-step video tutorial

- Reference files

- 1080 Resolution

- Also included are the unedited videos for those of you who prefer no edits/timelapse. Look for filenames in numerical sequence 01, 02 - etc.

Chapters

Software Used

- Maya

- Substance Painter

Level

Intermediate

Prerequisite

Familiar with software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

*Digital products are non-refundable

AndreasEzelius_Hammarhaj_Intro.mp4
AndreasEzelius_Hammarhaj_01_HQ.mp4
AndreasEzelius_Hammarhaj_01.mp4
AndreasEzelius_Hammarhaj_02_HQ.mp4
AndreasEzelius_Hammarhaj_02.mp4
AndreasEzelius_Hammarhaj_03_HQ.mp4
AndreasEzelius_Hammarhaj_03.mp4
AndreasEzelius_Hammarhaj_04_HQ.mp4
AndreasEzelius_Hammarhaj_04.mp4
AndreasEzelius_Hammarhaj_05_HQ.mp4
AndreasEzelius_Hammarhaj_05.mp4
AndreasEzelius_Hammarhaj_06_HQ.mp4
AndreasEzelius_Hammarhaj_06.mp4
AndreasEzelius_Hammarhaj_07_HQ.mp4
AndreasEzelius_Hammarhaj_07.mp4
Reference.zip
01_Reference_01_DesignAndReferences.mp4
01_Reference_02_SetupScene.mp4
02_Modeling_01_BuildCurves_01.mp4
02_Modeling_02_BuildCurves_02.mp4
02_Modeling_03_BuildCurves_03.mp4
02_Modeling_04_BuildCurves_04.mp4
03_Modeling_05_BaseMesh_01.mp4
03_Modeling_06_BaseMesh_02.mp4
03_Modeling_07_BaseMesh_03.mp4
03_Modeling_08_BaseMesh_04.mp4
03_Modeling_09_Panels_01.mp4
03_Modeling_10_Panels_02.mp4
03_Modeling_11_Panels_03.mp4
03_Modeling_12_Details_01.mp4
03_Modeling_13_Details_02.mp4
03_Modeling_14_Details_03.mp4
03_Modeling_15_Details_04.mp4
03_Modeling_16_Engine_01.mp4
03_Modeling_17_Engine_02.mp4
03_Modeling_18_Engine_03.mp4
03_Modeling_19_Engine_04.mp4
03_Modeling_20_Engine_05.mp4
03_Modeling_21_Engine_06.mp4
03_Modeling_21_Engine_07.mp4
03_Modeling_22_Engine_08.mp4
03_Modeling_23_Screws_01.mp4
03_Modeling_24_Screws_02.mp4
03_Modeling_25_Tubes_01.mp4
03_Modeling_26_Tubes_02.mp4
03_Modeling_27_Tubes_03.mp4
04_Texturing_03_Painting_01.mp4
04_Texturing_04_Painting_02.mp4
04_Texturing_05_Painting_03.mp4
04_Texturing_06_Painting_04.mp4
04_Texturing_07_Painting_05.mp4
04_Texturing_08_Painting_06.mp4
04_Texturing_09_Painting_07.mp4
04_Texturing_11_Painting_09.mp4
04_Texturing_12_Painting_10.mp4
04_Texturing_13_Painting_11.mp4
04_Texturing_14_Painting_12.mp4
04_Texturing_15_Painting_13.mp4
04_Texturing_16_Painting_14.mp4
05_Rendering_01_Rendering_01.mp4


Designing, Modeling, and Texturing an Aircraft | Andreas Ezelius

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