tyre update, and my purchase mistake
Added 2025-09-20 03:19:04 +0000 UTCso, I've been working hard, but first, I should talk about the difference between purchase, and becoming a member. I normally just put all new mods, and any updates to those mods as new posts. This way, everyone gets notified. I wasn't planning to have this one have the "buy" option, because it's an ongoing project.... but I'm a dummy
So, I was planning to do at least 1 patch/update, which has kinda changed into just small feature requests. That will be edited into the current, latest tyre mod's, post and I'll make a text post here, on twitter, discord, and on my yt channel, so no one misses it. However, from here on, all updates will be in new posts, but I'll have people play-test the updates on patreon, before the video goes live, and a similar thing happens lol
The free version is being help up, because of how the mod is activated with a modScript, which is the standard practice. However, my file is meant to stop once the vehicle is spawned, but it can't do that, so it keeps running, all the time. This includes your patreon version, sorry.
The devs are busy with the new update, but have said that they're going to try to implement a solution to just have your own type of tyre. In the mean time, I might upload it to the forums, overtake.gg, here, and modland, but with a big warning about a performance hit. When the update happens, I'll also update the current patreon version, for all purchasers, and make a post etc.
mod progress: (I'm not working on a new video yet, just finishing work on this mod, whilst taking a break lol)
finished since video-
look at full and no load friction values, more nodes = less load per node = more grip = not expected behaviour
reduce friction loss, for super high res tyres
free release: check skips our tyres, because it's not got subdiv
option to align sidewall nodes, instead of triangles
add slidingFrictionCoef modifier
limit "weight -> tread stiffness" calculation
make it so people can have no paired nodes (related to rolling resistance/elastic ground thing)
remove dupeCheck (accidentally left in debug check for beams)
the next things to do, before update-
make it not compete with other custom tyres
implement hard coding features into custom tyres
make notes about beam types, and their accompanying variables (for custom tyres)
scintilla looses stability at ?? speed? (depending on, if this is possible)
make compatible with dev's update, to make it more compatible
Thanks to everyone who's given me money, it's killing me that the free version isn't out. I hope this isn't seen as a money-grubbing tactic! I'll start uploading the free version, soon after this post.
I will say though, I have 1 video in the works, and it's to do with the first official car brand, that's wanting an official mod of their car, for beamng! I won't say who, because it hasn't happened yet, but you've probably not heard of them. Oh, and they're Australian!
Comments
honestly its so much fun i didn't even notice it wasn't finished yet
Ace
2025-09-22 17:40:07 +0000 UTCthe next few small updates to come will be edited into the existing post that you paid for. There's already been one update yesterday, you can just go to the download link, and click it again
fillman86
2025-09-22 05:20:55 +0000 UTCi just dident subscribe i just bought it how can i get the updates when they come?
Sixten Westlin
2025-09-21 02:31:40 +0000 UTCAll good fillman, dont stress it and take ur time!
drag
2025-09-20 17:16:31 +0000 UTC