SakeTami
fillman86
fillman86

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Early Version of next mod

So I've been working on this for weeks, and I've learned a lot about coding, about 3 dimensional maths, and how beamng's had an issue with rolling resistance, and still does, but masks it with an invisible second floor, that does more faking. Can I overcome rolling resistance? Well that's unlikely, but if this mod makes me huge money, then I may pursue it, but that's unlikely, it's already hard to survive with government pay, and the approximate $150 I make per video/mod.

This mod turns the tyres from a square section (press ctrl+t to see this), that have a lot of predefined results written in, and instead divides up the tyres to have real sidewalls, and divides up the tread into sections too. Currently this is unfinished, and a more "finished" version will come out around the same time as the video, and a simplified free version will be on the repository.

To get this mod to work, you put on the "additional modification" called "high poly wheels" on any car. It may pop your tyres, but try adding in some anti-bulge and anti-squish parameters in the tuning menu. The more you add, the more it'll be like a radial tyre, but it'll become unrealistically rigid. You'll also find that you can't reach high speeds, and that's due to the aforementioned rolling resistance.

Comments

I figured it out, but have caused another bug, I'll update this on monday :)

fillman86

oh, currently known bugs, I had to run a custom vehicle controller, so some things may be weird, like air speed related things not working, and there seems to be an imbalance in the tyres that I can't figure out. If you find the imbalance, please let me know, and I'll give you a shout-out in the video... but it's unlikely, because I haven't been able to find it in days

fillman86


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