Sorcerer Update: Lot Traits, New Spells, Tweaks
Added 2020-10-31 01:38:27 +0000 UTCHappy almost halloween, if you live in a place where you celebrate halloween on the 31st of october. And if you don't, uh... happy halloween... regardless?
Anyway, made some more changes, added some more stuff. :)
In addition to the updates to the main mod, there's also now another optional script "Specializations Never Decay." I know there have been issues with buggy decaying sometimes, even when locked, and plus some people just may not want specializations to decay period. So this script just goes in and changes them so they don't decay over time at all; no need to lock by sim anymore, if you want.
Part of the theme of this update was just me wanting to do some stuff that is more pack-specific, or that became more possible as certain packs were made. Or that became more possible now I know more about scripting.
The updates to the main mod are as follows:
- Added Sorcerer-themed Lot Traits: "Dreamland": Light lot trait, and "Netherworld": Dark lot trait. Full detail on what to expect from them can be found here.
- (Requires Get Famous) Added new spells: Greed Level 5 (Grandmaster) "Steal Fame": Transfers the fame of the targeted celebrity to the caster. | Empowerment Level 5 (Grandmaster) "Give Away Fame": Transfers the fame of the caster to the targeted sim. | Destruction Level 5 (Grandmaster) "Destroy Fame": Sets the targeted sim's fame to 0. [NOTE: These spells bypass the rule about not decaying 2 ranks below the maximum you've obtained, so keep that in mind.]
- (Requires Parenthood) Added new Spells: Destruction Level 3 "Corrupt Character Values": If the target has at least one in the positive, at 5 or higher, you can corrupt them, changing them all to -50 (if not already lower). Empowerment Level 3 "Heal Character Values": If the target has at least one at 0 or lower, you can heal them, changing them all to 25 (if not already higher).
- Minion: Added new Toggle Settings option "Enable/Disable Matched Sleeping": A Minion with this enabled will be put to sleep and wake up when their Sorcerer goes to sleep and wakes up. Note: "Meditate In Stasis" is included as a kind of sleep in this context.
- Minion: Added new Toggle Settings option "Enable/Disable Needs Unlocked": Normally, Minions have needs locked for convenience. This setting allows you to disable the needs locking, so they can act a little bit more like a roommate, rather than completely superhuman. Recommended that you use this with Guest role if on a residential lot, to ensure the Minion has the right kind of permissions to be able to get their needs met (ex: they are allowed to go Sleep in a bed).
- Minion: "Sleep" and Deification: "Meditate In Stasis" should now count as sleeping more "officially." Did this for the sake of Auto Lights detection, so that, for example, if lights are supposed to go off as a result of them being asleep, these forms of "sleep" will count.
- Gave the "Create Sim" interactions a spawn animation and sound effect, for the sim who spawns (previously they just faded in).
- Changed the tagging for "Set On Fire," "Destroy Object," and "Siphon Wealth From..." so they cover a more comprehensive range of objects. (The range is now more like what you'd see in the Spellcaster fire spell, for example.) Note that "Siphon Wealth From..." may not show as an option if the object has a "parent" (e.g. a table has something on it). This doesn't necessarily mean the kind of object can't be siphoned from, you just have to do it in the right order.
- Changed the logic for Douse, so it should no longer show up in any erroneous places. (Was showing up on bonfire, which would just cause it to destroy the bonfire object.)
- Fixed an issue where some autonomy (particularly related to Eco Lifestyle and Neighborhood Policy) could get through a Minion being in Restricted mode and cause them to be, well... not as restricted.
Comments
This is awesome! Thank you for the update ๐
Leila Beam
2020-12-01 03:11:32 +0000 UTC