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triplissims
triplissims

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Realm of Magic and Sorcerer: XP and Charge

Hey, thanks for all the feedback on the other posts. I appreciate the comments and kind words. I'm been busy with other, non-modding things, but I wanted to make some more progress on what I talked about and get you a little more something to play with.

With that in mind, I've made two optional addons: One causes Sorcerer spells to give Spellcaster XP. The other causes Sorcerer spells to give Spellcaster Charge. You can use one, both, or neither. Completely up to you. I wanted to give as much control as possible over using these options and make it easy to choose.

Note that you'll also need to update the main version of the mod (to V3-5). Otherwise, these addons won't do anything.

And if you're curious, the mod should run fine as V3-5 without these addons installed. I tested without them and as far as I can tell, it's a context where the lack of the addon files doesn't cause any issues. I wanted to be sure of that before using addons in this way.

You can find the files here:  https://triplis.github.io/mods/sorcerer.html 

Hope you enjoy.

- Triplis

P.S. Charge gain from Sorcerer spells is purely a number gain. I didn't add the mechanics for chance of overcharging or spell success chance. So using Sorcerer spells a lot with the Charge addon will make you more vulnerable to whatever the strengths and weaknesses of Charge may be, relating to casting Spellcaster spells. Sorcerer spells themselves will not be affected by Charge-related strengths and weaknesses.

Comments

Thanks for the heads up. I'll give it a look. Might help with adding stuff to spellbook (whenever it is I find the time/priority to do that :P).

Hi, did you see over at mts something called spellbook injector? Maybe something you could use when merging your mod with RoM spellcasters. Just wanted to tell what I found.

SweetLilja

Thank you very much for this addon...I will try it this evening. Best regards ;)

Evangelina Silvercloud


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