Realm of Magic and the Sorcerer Mod: Compatibility
Added 2019-08-21 01:56:52 +0000 UTCNow that Realm of Magic is officially announced with details and a release date, I wanted to talk a bit about it and the Sorcerer Mod. My thought has long been that I want to make it so that you can enjoy the magic in Realm of Magic and enjoy the Sorcerer Mod, without having to pick the magic of one over the other.
With that in mind, I aim to look at the details of Realm of Magic when it comes out, on a technical level, and see what I can do to ensure that the two are compatible to use together.
This may take time and it's impossible to predict what kind of challenges there could be, but it's something I feel strongly about doing. From the moment I set out to create the Sorcerer Mod in its initial form, I always believed in making it something supplemental, rather than something that would overshadow or conflict with official Magic-related content down the road.
I will talk more about this if/when I have details to share, once I'm able to get a look at how magic works in the pack, what kind of system there is for it, etc.
- Triplis
Comments
Thanks for the update of the Pariah social trait, it's great:)
heidi (Team de luniversims.fr)
2019-09-06 05:39:32 +0000 UTC***Hi, the Pariah social trait is broken, it blocks social interactions in general and the Sims do not respond anymore. Astonishing, but it's tested in my game. Thanks for the rest, it's nice
heidi (Team de luniversims.fr)
2019-09-05 21:47:31 +0000 UTC