How to make A Pet Simulator X Game on Roblox - Part 7
Added 2022-07-20 07:17:41 +0000 UTCComments
player.Stats.Bones.Value
Kamoo
2022-07-24 06:50:39 +0000 UTCmy drops and my currency are bones and gems like
Kamoo
2022-07-24 06:50:25 +0000 UTClocal TweenService = game:GetService("TweenService") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local Drops = Workspace:WaitForChild("Drops") local module = {} RunService.RenderStepped:Connect(function() for _, Drop in pairs(Drops:GetChildren()) do local Attachment = Drop.PrimaryPart:FindFirstChild("Attachment") if Attachment then local Position = Vector3.new(Attachment.Position.X, 2 + (math.sin(time() * 10)/2), 4 + (math.sin(time() * 10))) local Orientation = Vector3.new((math.sin(time() * 10) * 10),Attachment.Position.Y , (math.sin(time() * 10) * 10)) Attachment.Position = Position Attachment.Orientation = Orientation end end end) return module
Kamoo
2022-07-24 06:46:16 +0000 UTCCan you send me your AnimateAttachment module? I'll fix it for you
polarisprog
2022-07-23 23:52:56 +0000 UTCI need help right now so the AnimateAttachment module script works but it gives me an error that i cant fix, this error brings my game to a big lag because it repeats every milisecond. Can someone help me or has an idea whats going on? Players.Leonardo_Inklingo.PlayerScripts.Client.ClientModules.AnimateAttachments:11: attempt to index nil with 'FindFirstChild'
Kamoo
2022-07-23 18:21:15 +0000 UTCso when dos the next part come out?
Kamoo
2022-07-22 17:34:54 +0000 UTC