With the CG Gallery implementation behind us, we've finally tackled the game's much-needed Message Backlog. It was quite an undertaking! Now comes the tedious part—integrating it into all our dialogue scenes and making the necessary adjustments.
We're aiming to have it up and running by Saturday since this is a crucial improvement and a must-have feature for any modern game with visual novel mechanics.
As you can see, we've begun modeling Vesper's apartment, gradually moving beyond the visual novel genre and more into the simulation one.
Thanks, see you all on Saturday.