[DEVBLOG#310] Vanilla Weapons Expanded infographics
Added 2026-02-18 18:29:35 +0000 UTCComments
Thanks Oskar! I love the older mods that made the Vanilla Expanded series what it is today getting some love and bringing up to modern standards
Mitch Barnett
2026-02-20 20:15:31 +0000 UTCNope, they’ll use the old styles. There aren’t many of them though.
Oskar Potocki
2026-02-19 16:29:58 +0000 UTCAlso, when the VWE remake releases — will you be making (or have you already made) Ideology styles for it? The thing is, some other styles still use the old textures for the Charge minigun and Charge LMG. Will those be redrawn to match the new blaster aesthetics?
Kirill
2026-02-19 16:28:27 +0000 UTCMods like that take years to develop. I’d rather focus on mods already on the roadmap rather than add even more workload at the moment.
Oskar Potocki
2026-02-19 16:23:53 +0000 UTCWhat about adding a remake of Vanilla Settlers Expanded to the roadmap? The mod is fairly old at this point, and it would be great to rework it to align with the vanilla Outlander factions, adding more variety to the industrial-era content.
Kirill
2026-02-19 16:12:58 +0000 UTC"doesn't drop on death" Nooo my legendary rocks
Nols
2026-02-19 07:43:09 +0000 UTCI’d say about 50% of positive traits in Odyssey comes with some drawback. The thing is, our traits are simply stronger in many cases so they need some negative to balance them out.
Oskar Potocki
2026-02-19 07:24:20 +0000 UTCOur flamethrower works more like our other flamethrowers - it’s very effective in covering the entire area in flames. Sanity drain applies a very minor sanity drain of 1% per day.
Oskar Potocki
2026-02-19 07:22:04 +0000 UTCThe older mods will get overhauls. We’re ensuring it’s compatible with existing saves yeah!
Oskar Potocki
2026-02-19 07:19:11 +0000 UTCI dont really like how almost all of the weapon traits have negatives tied to them when most of the positive traits in Odyssey don't.
Turkwise
2026-02-19 06:54:22 +0000 UTCGlad to see that this overhaul’s getting closer to release 🙂 I haven’t used the current VWE very much, only the addons. My first impression with them ingame led to a lot of choice paralysis - seeing the stats graphed out like this alongside the rewritten descriptions really helps me see at a glance what role each weapon fills and the benefits/drawbacks of it against what’s vanilla. I did still have a couple questions - how does the flamethrower compare to Anomaly’s incinerator, and what does the sanity drain from the Void inscriptions trait entail? How long should I expect a pawn equipped with it to become inhumanized?
WaterOre
2026-02-19 05:32:58 +0000 UTCLooks good to me! I know coilguns are already on the roadmap, but are VWE's many other submods also planned to eventually get an overhaul? Also, given there's some big changes (RIP charge sniper), will this update be compatible with ongoing saves?
Mea K
2026-02-19 04:28:41 +0000 UTCLove using these weapons and in general always happy to see old mods get new life!
TheShadowKnives
2026-02-19 02:29:55 +0000 UTCI have no opinion one way or the other, just glad to see VE: Frontier and Settlers haven't been completely forgotten, with a Trait of their own.
Kirboh
2026-02-18 21:55:44 +0000 UTCCharge missilelauncher is reusable. What pike do you mean? You mean halberd? Halberd is in VFE - Medieval. The old halberd is changed into a poleaxe here. Shovel never helped with mining!
Oskar Potocki
2026-02-18 21:40:35 +0000 UTCWill charge missile launcher be reusable? Also where is the pike? Also didn't showel help with mining? Also I'm happy that you still think about the ideology stuff?
Rtepper
2026-02-18 21:38:08 +0000 UTC