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oskarpotocki
oskarpotocki

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Roadmap December 2025

Hi everyone!

What a heavy release schedule the last few months have been! Your incredible support allows us to keep pushing the boundaries of what's possible, and I'd like to share with you what's coming in the future!

Let's dive into the releases and what's coming up!

Vanilla Quests Expanded - Ancients

The reception to the Vanilla Quests Expanded - Ancients remake has been phenomenal, and we couldn't be happier! Moving to the Biotech DLC's gene system has been a game-changer, breathing new life into the ancient technologies and narratives. We've also uplifted many of the mechanics, making it a much less 'dated' experience. With four Quest Expanded mods now out, we've realized our long-term vision: making the quest chain system truly flesh out the world map content, offering plenty of engaging content outside your base. And trust us, we're aiming to add even more!

Vanilla Gravships Expanded

The release of Vanilla Gravships Expanded this month was a tremendous undertaking, and the popularity has absolutely exploded! We're thrilled you appreciate the direction we took: making gravships more attention-intensive and challenging to manage, but infinitely more rewarding and viable for a full playthrough. The Odyssey DLC's gravship system felt lacking to us too, but with this mod, we've made gravship playthroughs fun, rewarding, and a core focus of your colony's development.

Vanilla Gravships Expanded - Chapter 2: The Battle

We are far from done with gravships! Work has officially begun on Vanilla Gravships Expanded - Chapter 2, sub-titled The Battle. This chapter is dedicated to bringing epic gravship combat into the game, but it's much more than just ship-vs-ship!

We are currently in the ideation and design phase, with prototypes being implemented soon. This will be a separate, save game compatible Workshop release.

Vanilla Furniture Expanded - Security Remake

We are also finalizing the work on the Vanilla Furniture Expanded - Security remake. The original mod is quite old, and RimWorld has evolved to the point where a lot of the old Security mod just feels out of place! The remake focuses on bringing everything closer to balance (yes, we have the spreadsheets to prove it!). New turrets will join the existing roster, and while not much will be cut, everything will be changed and improved. More information on this release is coming soon!

Landmarks Expanded

Following the Security remake, our focus will shift to Landmarks Expanded. Sarg has been having a blast with map generation, and this mod will greatly enhance the amount and complexity of landmarks you can find. These new, exciting locations will be valuable places to set up a base or visit for resources.

The Year of Megacorps

I fully intend to make the coming year the Year of Megacorps. This is a monumental mod, the design document is already over 200 pages long! While it's constantly evolving, the central focus remains: delivering a viable ultratech colony experience.

We want this mod to allow you to advance to the next proper tech level. Become truly Ultratech. Craft all those fancy, uncraftable upgrades. Say goodbye to the struggles of your industrial colony. A separate device to completely fix any problem. With Megacorps, you will be able to reach the technological peak where you can stop worrying about things like hunger, energy, or even death.

More for Next Year

I am incredibly excited about what the next year will bring to our community! Thank you, as always, for making all of this possible.

What part of Gravships Expanded - Chapter 2 are you most looking forward to? If there is ever a right time to drop me your ideas, it's now!

Roadmap December 2025

Comments

Mechanoids 2 won’t come out until December next year, or maybe even later, so that is EXTREMELY unlikely. Mods in development at the time can be seen on the roadmap and if anything, only those infographics can be expected. From design to development - the journey of a mod usually spans many, many months, and often years.

Oskar Potocki

Do you think we will start getting infographics about Mechanoids expanded or the factory module soon?

Spencer Spicer

I’ll post some more information after Christmas! The new years roadmap will have solid plans.

Oskar Potocki

I know I'm late off the mark making this comment but everything looks amazing. I am a bit gutted the improvements for outposts has been paused but I understand that with such huge projects being worked on you have to prioritise. I was hoping for even a couple of lines about the paused projects with updates or just what you look at improving. As always thank you for what you do.

Gary Manville

Thanks for the mods, I like your works! :D

Loni Chou

Love it all and thank you for the hard work.

Ben

Cancelled absolutely ages ago. It was a mod worked on and designed by legodude who left us almost a year ago, so it’s not being developed anymore.

Oskar Potocki

What ever happened to Diplomacy Expanded?

Change

Poor little Vanilla Health Expanded, its been stuck in planning phase for years... pls hug it for me

Tay'Yeer

Security has started being coded, but we’re not releasing any mods this year. Security should release sometime in January or February.

Oskar Potocki

Two amazing projects in the works and one well needed rewrite. Both The Battle and Landmarks will really flesh out the Odyssey experience and make the whole gravship and exploration that much more engaging. I have no doubt these will become staple mods when the time comes.

Brutus Albion

Megacorp and Gravship? What a dream. Can´t wait! You are doing amazing work

Merx

Hey just curious which of the three on the road map is closest to being done?

DJJFT2708

Security + Megacorps + Mechanoids 2.. the dream

ExBeNN


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