Hey everyone!
Since the release of 1.6, it’s been an absolutely wild ride. We’re only now getting a handle on the mountain of bugs that update introduced. For weeks it felt like we were juggling daggers - hundreds of mod updates flying out every week – but we’ve finally cleared most of the bigger issues. Along the way, we’ve also been cleaning up our code, improving performance, and making those behind-the-scenes changes that make everything run smoother (but that no one notices unless it breaks).
Right now, most of our time and resources are being poured into Vanilla Gravships Expanded. We want the first version out as soon as possible, and while I hate to utter the filthy words “live service,” that’s essentially the plan here. Gravships will keep getting new content after launch: gravship-on-gravship combat, building your own orbital platform… you name it.
We’ve also heard you loud and clear about Ancients. I’ve seen all the comments (some of you are getting a little creative with your demands), so rest assured: it’s happening. You’ll still get the starting scenario and most of the features you’ve grown used to. And no need to place a bounty on the mod to get it updated – I’m on it, promise.
Once Ancients is out, Landmarks Expanded will be next, with a great batch of new landmarks and fresh locations for you to explore.
After that, we’ll finally drop the promised Security remake. This isn’t just a touch-up – we’re rebuilding it from the ground up. Everything will be rebalanced to fit the current game. Some things will be weaker, sure, but that’s the reality of balance. When I first made this mod, I had no idea how absurdly powerful some stuff would turn out to be.
Megacorps is nearing the end of its design stage. It’s shaping up to be a massive ultratech expansion, turning your colonies into sci-fi megacities that pair perfectly with the latest DLC.
Then it’ll be Mechanoids and Factories’ turn in the spotlight. Both will be fully redesigned and remade from scratch. Factories in particular will finally become what I always wanted them to be: something your donations have now made possible.
I’ve also added a new section to the roadmap: On Hold. This doesn’t mean cancelled - just paused. Sometimes we’re waiting on code, waiting on a coder’s availability, or holding off until a redesign or higher-priority project is done. This is about transparency. I’d rather tell you it’s paused than pretend we’re developing 20 mods at once. When conditions are right, these mods will resume development.
As always, thank you for your patience, your feedback, and your support. Without you, these projects wouldn’t be anywhere near the scale they are today.
MC_0
2025-09-01 14:14:41 +0000 UTCOskar Potocki
2025-08-29 23:47:14 +0000 UTCThe FlamerGamer
2025-08-29 23:46:23 +0000 UTCOskar Potocki
2025-08-26 12:21:46 +0000 UTCJackie
2025-08-26 12:21:01 +0000 UTCJustin & Lyssa
2025-08-24 15:25:59 +0000 UTCjacquesalope (pronounced like jackalope but with the french name jacques, mr streamer)
2025-08-24 14:30:37 +0000 UTCTay'Yeer
2025-08-23 10:13:33 +0000 UTCOskar Potocki
2025-08-22 04:38:39 +0000 UTCCall Me QB7
2025-08-21 22:35:13 +0000 UTCD3nnis3n
2025-08-20 12:33:27 +0000 UTC