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oskarpotocki
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[Update] Vanilla Expanded 1.6, second batch!

Hey everyone!

I'm making this quick PSA to let you know that another bunch of Vanilla Expanded mods have been updated. We're working hard to ensure all of our mods are working with the new update for when it officially releases. It's not easy, as we're also using this time to do general clean up of our code and our framework, but so far everything is going according to plan.

The mods should also work with the new DLC when it's out, but if there are any issues, make sure to report them using the google form linked in every single mod description of our mods.

We're updating the mods in the order of their popularity, which means the most subscribed mods are prioritized.

I'm also using this moment for another announcement, this time regarding two of our Vanilla Expanded entries that will not be getting updated to 1.6.

Vanilla Factions Expanded - Ancients is a pretty old mod we’ve made, developed pretty much entirely during Legodude’s golden age coding period. Most of the code in it is a mystery to everyone, and with Legodude now gone to pursue a game dev career, we have no choice but to remake the mod from scratch - as updating it is no longer an option. We've decided to remake it as a Vanilla Quests Expanded mod, since it's quite fitting. It's the only factions expanded mod that didn't actually add a faction.

Vanilla Factions Expanded - Mechanoids is a mod that existed before Biotech DLC greatly expanded on the mechanoid content. As such, I think it’s time to update our mod as well. We originally planned a separate Mechanitor mod, but I think merging is the only logical solution - since both mods are about mechanoids. As such, however, the mod will now require Biotech DLC for the mechanitor-related content. We're also splitting the factories into a separate mod, so automation geeks can enjoy their factorio in RimWorld without the ever-looming threat of a mechanoid invasion.

Oh, and one more thing:

Vanilla Furniture Expanded - Security won't be getting an update yet, as we're in the process of remaking the mod. It wouldn't make sense to update the old code to work on 1.6 and then a few weeks later toss it out to garbage anyway. This update however will be save-game compatible.

Your support means everything to us and we honestly wouldn't be able to pull this off without you. I hope you're enjoying our content and I'd like to sincerely thank you for giving me the opportunity to let my creative juices flow. You guys are the best and the sole reason the Vanilla Expanded family exists. Thank you.

[Update] Vanilla Expanded 1.6, second batch! [Update] Vanilla Expanded 1.6, second batch!

Comments

Never got a chance to try out the factory stuff... just not got a colony badass enough to take on the invasion ships for the materials needed so seeing it separated out is definitely something intriguing.

Robert McPherson

Will see! Too early to say. I’d like to have some conveyor belts.

Oskar Potocki

Small question about VFE - Automation. As of now the lack of ways to automate logistics coupled with the cumbersome size of the factories often ended up making them just not flexible enough for practical use. Will conveyor belts be included in the mod this time or only factories, and will the factories be redesigned (to be less cumbersome typically) or stay as is?

Shiro W

Incredible work as always. Really cannot thank you guys enough for the all the hard work you put in. Rimworld wouldn't be the same game without it. My colonists also thank you now that ranged shield belts are back on the menu. Their sudden drop in brain damage risk has made them very happy

Zach

Mechanoids was one of my "must have" mods, but only for the factories, even if I didn't always use them. So it's nice that it'll be getting spun off separate and no longer have the dependency on Mechanoid Components. (I can only imagine what it was like for someone without Royalty and its mech clusters.) Looking forwards to this and all the other things you have in the pipeline. Keep doing that voodoo that the VE team do.

Will Hoover


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