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oskarpotocki
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[Teaser] Vanilla Quests Expanded - Cryptoforge

Hey folks!

Just a quick update, we're proceeding as planned with Cryptoforge release and the mod should be out hopefully tomorrow. Can't wait to see how you explore the legendary ship. I'm really excited to hear your opinions on it!

[Teaser] Vanilla Quests Expanded - Cryptoforge [Teaser] Vanilla Quests Expanded - Cryptoforge [Teaser] Vanilla Quests Expanded - Cryptoforge [Teaser] Vanilla Quests Expanded - Cryptoforge

Comments

Do I spot bugs in that screenshot? You never said there would be bugs! Bugs were not part of the deal! Bugs are not reasonable, they despise the cold! Why would they even be there? I hate bugs.

Deggial

I actually skipped out on the generator and think I'll skip on this one too despite my current game running EVERY SINGLE VE MOD (okay, not all of them, but you get the point). Not saying it's bad, just not my thing, even though I like cold-related stuff.

Stim

This Quest mod looks a Hell of a lot more interesting than the generator one. That derelict ship looks like a fun place to explore. Also, can't say no to tons of free gold and plasteel. I *AM* a little worried about the number of those mechanoids and icy insectoids we'll encounter; what will the enemy difficulty be based on: the wealth of your entire colony, or just the wealth of the pawns you send?

Slippyfopp

In game what is crypo weapons/armor/event tagged as? On my medieval 2 playthroughs can they spawn?

Adamtomical


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