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oskarpotocki
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[Release] Vanilla Food Variety Expanded

Vanilla Food Variety Expanded is a lightweight mod that aims to add a little bit of depth to the colonists, and it does so by rewarding you for providing your colonists with decent food variety. After all, it feels a bit unnatural that your colonists are more than happy to consume rice simple meals for every meal of their life, forever.

Now, each colonist will remember a certain amount of meals they last consumed, as well as the ingredients of these meals. The more varied the meals and ingredients are, the happier your colonists will be. On the other hand, providing them only with one ingredient in the form of one meal, forever, will make them miserable.

Furthermore, each colonist now has a favourite meal or ingredient, which will count as two different meals/ingredients when consumed!

Unlike other similar mods, we do not patch the food searching job, which means it should have almost no effect on performance. As our mod takes the average of both meals consumed and ingredients consumed, there was no need to have the pawn look for specific meals to satisfy their variety - this will come naturally simply as they eat stuff.

[Release] Vanilla Food Variety Expanded

Comments

After releasing this you should consider making change to nutrient paste expanded, it tracks every single ingredient and mixes them making nutrient paste healthy and varied meal

Dawid Ziobrowski

Probably not. We have a separate series of mods adding meal types called Vanilla Cooking Expanded. Those meals are quite universal and work in medieval setting.

Oskar Potocki

This is really neat mod! Might I ask. Are you planning on adding different meal types with Medieval 2?

Ludmila MartΓ­nkovΓ‘

Thanks for clarifying!

Peter Dolin

Are #meals and #ingredients tracked separately? Or are you able to completely fulfill variety by having exclusively corn simple, fine, and lavish meals?

Thaddeus McClatchey

Pawns pick a random close meal by default. We didn’t alter any food searching behavior.

Oskar Potocki

They will not but you can suggest to Sarg that they should!

Oskar Potocki

Will traits like psychopath/gourmand effect these moods?

Gerhard de Boer

Hm, I expected insanity to come out first. Well, might take this on and see what it gives.

Stim

So, do I get this correctly: If I have fine veggie, fine bakes and fine carnie meals they will automatically vary them, or do I have to be on my pawns' butts to make them eat varied?

Peter Dolin

This was the missing piece for my planned "haute-cuisine" restaurant playthrough. Thank you team !

Valentin Maire

Yes of course!

Oskar Potocki

Will it work with the different meals in medieval overhaul?

WarCookie

Thanks for not changing the food search job πŸ™ Iβ€˜d rather micro-manage a bit (if even necessary), instead of tanking my fps

Limavian


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