[DEVBLOG#273] Insectoid structures infographics
Added 2024-07-28 10:40:43 +0000 UTCHello everyone and welcome to a quick devblog. The purpose of this post is to show you what I've been working on these last few days - as you well know, I've already started creating the infographics for VFE-Insectoids 2, and I'm really excited to announce that it has just finished testing and the mod is more or less done. Sure, we are missing the storyteller (Empress Evil will make a return, but with a cool new wave survival mechanic), but everything else is done, tested and balanced.
I have just finished creating the infographics pertaining to all the various hive structures you'll be able to build. Overall, there is quite a number of them, and I think they'll create a nice incentive for players to construct their own hives and defend them.
As you can see, various insectoid structures are spread into three different research projects. With basic hive tech, you can construct really basic worker hives, surrounded by hive walls, with creepers already producing the valuable creep terrain.
With standard hivetech (which we changed to also be medieval tech because there's no reason to lock it behind electricity), you'll be able to expand the hives with new structures. Large glowpods and glowpod formations will provide you with light, tendril farm will provide you with mediocre food source, jelly farm should give you enough jelly to warrant expanding the hive area, thornpods and foampods can provide your hive with defense and protection, while deepheaters can give you heat if you really need it. Most importantly, with Standard hivetech, you'll be able to construct Sorne hives, and if you happen to also research electricity - you can build all the exotic thumpers to summon the bosses.
With Exotic hivetech, you reach the pinnacle of what the mod has to offer. You can surround your base with royal jelly walls, light up your underground farms with glowpod spires, produce electricity with static pods and construct all the new hives from the newly added genelines. Furthermore, with pherocores, you can now construct 5 new insectoid structures: Jelly morphers, Petroglyphers, Hivenodes, Vilelobbers and Thronworms.
Lets take a look at the infographics!






















Next up I'll be doing the infographics for all the cool new hives, explaining what different castes do and which hives produce which castes. I think it's safe to say the mod will release quite soon by the way! Exciting stuff.
Comments
Yeah, my bad, fixing it!
Oskar Potocki
2024-08-08 10:40:36 +0000 UTCThanks for the clarification, Oskar! Apparently, dj's suggestion was well founded. Specifying the description accordingly might be helpful then?
Deggial
2024-08-08 10:35:55 +0000 UTCJelly walls triggers chain detonation of other jelly walls, hive walls triggers chain detonation of other hive walls. Alternating them means no more chain detonations.
Oskar Potocki
2024-08-08 10:29:04 +0000 UTCYes ... but is this even necessary? As written above, apparently only real *hive walls* participate in the limited chain reaction. Not *jelly walls* - they are not mentioned at all. So if - and only if - Oskar was very deliberate in his wording, the entire jelly wall should be safe in this respect. Obviously they have less HP in general.
Deggial
2024-08-08 06:41:19 +0000 UTCwill there be a gene related to spawning insectoid cocoons?
dj
2024-08-08 06:26:18 +0000 UTCjust alternate them. effectively nullifies their biggest weakness, large breaching potential
dj
2024-08-08 06:24:26 +0000 UTCThis is incredible but I'm curious tho, with the insector being able to build insectoid stuff are they able to maintain it?
eduardo volpe
2024-08-04 19:59:05 +0000 UTCHighly anticipating this mod!!! Can't wait for it to be released!
Skyler Schenck
2024-08-03 01:43:14 +0000 UTC"Creeper" dude just make a full on Starcraft Zerg conversion, im not even joking, i will pay you
Gustavo Righetti
2024-08-02 22:58:20 +0000 UTCOHHHH I'm excited!!
Samuel
2024-07-31 18:59:40 +0000 UTCWell Sarg is on holidays this week so definitely after he’s back. I’ll be releasing Vehicles Upgrades in a moment tho!
Oskar Potocki
2024-07-31 07:33:41 +0000 UTCEstimate on when it will be uploaded to the workshop? Or is it just very soon
Samuel
2024-07-30 18:00:39 +0000 UTC:O
Rebekah Jones
2024-07-30 01:47:45 +0000 UTCGood question. I would like to know as well.
Choppytehbear
2024-07-29 21:24:16 +0000 UTCWow
Lems ldc
2024-07-29 14:02:40 +0000 UTCA decent beauty modifier to the royal Jelly Hive walls and a neutral modifier to normal jelly walls. With a negative beauty modifier to Hive rock walls and Hive walls. This could incentivise lining rooms with Jelly walls for mood buffs.
Brandon Pollastri
2024-07-29 12:08:36 +0000 UTCAh, I see! First of all, reading comprehension. It actually says that breaking jelly walls causes chain destruction of adjacent *hive* walls - not adjacent *jelly* walls! Attention to details! The reduced flammability is definitely another plus. Also: hundreds and *thousands* of jelly units! I actually dedicated two of my Insectors just to producing and feeding the not-so-large community with insect jelly. That's why I misjudged its availability... just a little. ;)
Deggial
2024-07-29 11:27:08 +0000 UTCLess flammable (75% instead of 100%), plus they break up hive walls if you place them in a smart way. Remember that hive walls chain-destroy, but they won't chain-destroy jelly walls. If you run your insect colony correctly, you will be sitting on hundreds if not thousands of insect jelly!
Oskar Potocki
2024-07-29 11:10:08 +0000 UTCI couldn't stop grinning as I read this - The Zergs are coming to Rimworld! :D I can't wait to build my own ant farm and have my Insectors guard it! :) I do wonder though: There must be something else going on with those insect jelly walls. They use a somewhat valuable building material (which could otherwise be eaten) and are less sturdy. Granted, they are faster to build - but that can't be it, can it? Why would I ever prefer them over the more mundane 'hive walls'? Is there an unmentioned advantage to them?
Deggial
2024-07-29 10:49:31 +0000 UTCI didn't know smoothed walls can occur naturally! No, it will only touch natural stone walls.
Oskar Potocki
2024-07-29 10:41:33 +0000 UTCWill naturally occurring smoothed stone walls be converted to hivestone? Or is it only the untouched natural stone walls which will be converted?
Joel Fitzgibbon
2024-07-29 10:37:58 +0000 UTCAwesome news! I was fairly sure it was out of the scope of Insectpuds 2, I was just curious if it would return in the future, now I can get excited for the future of VGE!
Jason Ruth
2024-07-29 06:45:15 +0000 UTCOh no, that’s completely removed from Insectoids 2. Eventually, Sarg will add it to Genetics Expanded but we want to come up with some new mechanics for that system.
Oskar Potocki
2024-07-29 06:43:57 +0000 UTCWill the ability to Vat Grow insects return? I thought it was a neat feature considering it is mentioned in the Vanilla Lore Expanded document.
Jason Ruth
2024-07-29 06:42:31 +0000 UTCUnderstandable, without the 'Content Lock', new ideas would also just extend the time required for development, resulting in the mod never getting finished.
Amaelzaekil
2024-07-28 22:29:07 +0000 UTCI did!
Oskar Potocki
2024-07-28 20:28:48 +0000 UTCIt spreads 12.9 tiles. It has no effect on flora, no. Infestation has, on fauna, and it's covered in one of my previous devblogs called Infestation! :)
Oskar Potocki
2024-07-28 20:28:36 +0000 UTCI'm about to make a Chimera Ant playthrough with this mod and Insectors ... not sure if I dreamed this, but did you mention that a dirtmole expanded might come out with mining expanded? Pairing races with big mods is cool
Mocho
2024-07-28 20:03:37 +0000 UTCactually know what this reminds me of...that AVP Extintion game with the aliens
BrenTenkage's Gaming
2024-07-28 19:54:16 +0000 UTCThe creep reminds of my of Starcraft days. Love it.
iZetsubo
2024-07-28 19:44:04 +0000 UTCVery nice and unique mod. Can barely wait to play a fully insectoid colony. How far does creep spread? Does it have any effect on the local flora like pollution?
JSr
2024-07-28 19:17:52 +0000 UTCdamn, this is all made of win
BrenTenkage's Gaming
2024-07-28 17:10:52 +0000 UTCWhich Gene is the one that tags Insectors as Insects for this purpose? If I had to guess I'd say it was either Insect Pheromones or Insectskin.
Starne
2024-07-28 16:51:35 +0000 UTCWay too late in development to consider new things. If you see infographics, that usually means the mod is finished. There is something all modders dread called 'feature creep'. It's easy to pile more and more content on the mod, especially the closer it is to finished, but at the end of the day it's all an illusion - all the new content you add creates a lot of technical debt when it comes to updating this mod to for example new RimWorld version. That's why we do a content lock at a certain stage and just not add anything else, regardless of how good of an idea something can be.
Oskar Potocki
2024-07-28 16:46:13 +0000 UTCOoh if this is chosen please have them have scorcher mechs with em, the Mechanoids were literally built for this
John Beate
2024-07-28 16:02:50 +0000 UTCGreat mod, would love to get back into Rimworld once this is out. Perchance, if this does not offend you, would it be possible to consider "Wall Glowpods"?
Amaelzaekil
2024-07-28 15:30:31 +0000 UTCFlame OP fun
Leaf Boye
2024-07-28 15:03:54 +0000 UTCI'm still running the first test version of this mod so it might change at release but I'm able to use tame insectoid to tame them, I went out of my cave and claimed the closest queen and locked her away
Leaf Boye
2024-07-28 15:02:30 +0000 UTCThis is honyuestly just so much and it's incredible for those of us getting bored with normal pawns now we can just live in a massive 600x400 map full of insectoids fighting like little ant colonies
Leaf Boye
2024-07-28 15:00:38 +0000 UTCYes!
Oskar Potocki
2024-07-28 15:00:32 +0000 UTCThey will not!
Oskar Potocki
2024-07-28 15:00:12 +0000 UTCThis is an expansion not just a mod.
Computica
2024-07-28 11:39:51 +0000 UTCThe mechanics for those walls are pretty interesting. The resin ones are dirt-cheap, but somehow even more flimsy than fragile, and the hivestone is just plain cool.
Moros
2024-07-28 11:39:28 +0000 UTCWow... This is way more than I expected. I love how well thought out these are, all of them having a mechanic that serves the greater hive while also being dependant on the hive. Ontop of all the gribblies being added, this is going to be one hell of a mod.
Spoder
2024-07-28 11:32:57 +0000 UTCapologies if this was said in an earlier dev diary (i’m new to this patreon), but will the insect herder from VE Ideology be able to take the bugs from this mod?
Scyobi Empire
2024-07-28 11:31:20 +0000 UTCGODDAMN when you said the VE team was going to rework insectoids I was NOT expecting this level of content! You can make a fully bug-powered colony now!
Lyn the Cookie
2024-07-28 11:24:22 +0000 UTCAlso it would be fun, when you get alot of insectoids in your colony, you will get pest control raids with some flamethrower armed raiders.
Marberguson
2024-07-28 11:12:23 +0000 UTCWill insectors will be slowed by creep?
Marberguson
2024-07-28 11:04:47 +0000 UTCMan, you and the team are really putting in the work on this.
William Labes
2024-07-28 10:55:03 +0000 UTC