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[DEVBLOG#255] Vanilla Races Expanded - Lycanthrope infographics

Hey everyone!

Testing of our new addition to Vanilla Races Expanded series is wrapping up, and I have prepared Steam infographics that depict everything the mod has to offer.

The mod should release shortly - give us a few days to wrap everything up!

Recycling-wise, we have hit a small slowdown, but I'm still optimistic about the release before Christmas break. We are also preparing the new update for Tier 3 vehicles, adding Burya and Goliath vehicles.

Anyway, I know what you're here for. Here are the Lycanthrope infographics:

I hope this mod can give you quite a lot of new, exciting genes to make your own xenotypes. The Morphing is really cool, and it should lead to excellent stories in the game. Remember: Lycans are just an example of how this gene can be utilised. I'm sure you will be able to explore your badass ideas - all those Hulks that change upon taking damage etc.

I will see you soon with a release post, and potentially some update in regards to Recycling expanded!

Comments

Sadly it does not. The first morph condition is always dominant. Thereโ€™s no way to make the system capable of nesting them.

Oskar Potocki

Does morphing "nest"? I.e., could you have a xenotype with Adulthood Morphing, which upon reaching adulthood morphs into a xenotype with Seasonal Morphing? (And then maybe the xenotype it morphs into has Nocturnal Morphing??)

Daniel Berke

Correct, but I believe thereโ€™s a mod that turns custom xenotypes into โ€šmod-added onesโ€™

Oskar Potocki

So if we want to make a new xenotype to morph into, it has to be added more directly to the game, as a mod, not just by making a custom a xenotype in the editor?

Nutterbutter


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