This update brings bug fixes and improvements to hand tracking!
I thought this would come sooner, but as I was fixing bugs I ended up discovering more and more issues that other users ran into with their avatars. Thanks so much for reaching out and bringing them to my attention on the Discord!
I also got in a minor new feature that helps tweak hand tracking in different stances.
Expanded the system for offsetting the Hand Tracker position.
You can now specify a Hand Tracker offset in Tracking Settings (use this to adjust hand tracking per-stance).
Kemorig Tracking node now lets you specify translation, rotation, and scale offset to the Hand Tracker.
Improved automatic detection of finger and thumb bone orientations. If you still experience issues, try adjusting the "Reference Pose Style" setting in the Kemorig Tracking node.
The Manny default avatar now supports hand tracking.
Fixed rare crash when an Ultraleap device is in use.
If you still experience crashes, please let me know on the Discord.
Fixed mirrored Hand Tracking.
Fixed auto-reconnect feature for tracking device not working.
Fixed "Kemorig Tracking" node discarding morph target animation from Sequences earlier in the Anim Graph.
Fixed hand tracking scale issues when using a character model exported from Blender's default FBX exporter.
Fixed "Auto Wrist Rotation Offset" hand tracking feature not counter-rotating wrists the correct direction.
Fixed Reset-To-Default button on Leap tracker position menu not saving changes.
Fixed some cases of tracking settings not using the right blend/delay settings when changing stances.
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DOWNLOAD LINK - password is "hands" (no quotes)
CUSTOM CONTENT NEEDS TO BE RE-EXPORTED TO WORK IN v0.7.1