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kemorig Status Update - May 27

Hi everyone, here's what's going on with kemorig!

Known Issues with Current Build

I've been using kemorig 0.7 on my stream for a few weeks now. Hand tracking has been a huge boon! But there are few issues myself and others have run into:

These issues are being targeted for the next kemorig release.

Next Features on the Horizon

Here is a shortlist of features that I'm targeting for releases in the near future:

Expressions System

This is the next big feature I want to do.

I'd like to make an "Expressions" system, where you can map your real-life face poses with canned facial animation. As in: smile at the camera, avatar plays a smile that you authored. This is especially useful for webcam tracking, due to rudimentary face tracking compared to ARKit.

I see it working like this:

Again, this is a whole lot of work, but it's an important feature! I remember using VSeeFace's version of this back before I used ARKit.

More Hand Tracking Controls

I want to add more options to help polish hand tracking on avatars. Things like:

Twitch Integration

I haven't forgotten! However, Twitch Integration keeps getting kicked down the road because it's a) very complicated and b) very easy to use streamer.bot or SAMMI instead to integrate with Twitch. This will probably be one of the last features that gets put it before kemorig becomes 1.0.

What Do You Want To See Next?

Is there something I'm missing or overlooking? Got new ideas? Feel free to comment below with suggestions! I'm always open to hearing what is giving people trouble, and what people are hoping to see next.

Discord

Another reminder that if you want to share creations or get help, we have a kemorig section in the discord! Link here: DISCORD

-PROTO

kemorig Status Update - May 27 kemorig Status Update - May 27

Comments

Within the last couple days, while helping someone with their model I found more issues with hand tracking that their model just so happened to bring to the surface. Most of the bugs listed above are fixed but I'm going to spend time investigating these new issues before getting a 0.7.1 build out addressing them.

Proto


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