kemorig v0.4 release
Added 2024-12-02 01:09:02 +0000 UTC
kemorig v0.4
Introducing Base-Kun -- a comprehensive example avatar! Test out kemorig with him, and use him as a reference in-editor for setting up your own avatars.
There is also more editor content, and bug fixes.
New Features
Base-Kun
A new example avatar with a cel shaded art style. Base-Kun is an example (in the app and the editor project) that features:
Jiggle bones.
Multiple skeletal meshes animating together.
Idle and transition animations.
A ragdoll interaction.
Throwing props interactions, with physics impulses when hit.
Kemorig Cel Shade
A suite of materials for cel shading.
Base-Kun uses it, and there are a few other examples showing what is possible.
Object Launcher
A built-in actor you can place in levels and avatar blueprints for throwing props. Allows you to tweak throwing position and angle, and randomize thrown props from a list.
See how it's used in Base-Kun's blueprint!
Bug Fixes/Changes
Fixed Level Blueprints not receiving kemorig events (this broke the level interactions in the example level).
Fixed a bug where eye-wide weight sometimes did not calculated properly and got stuck at or close to 0.
Fixed Eye Tracking not preferring ARKit when set to "Auto".
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DOWNLOAD LINK - password is "character" (no quotes)
CUSTOM CONTENT NEEDS TO BE RE-EXPORTED TO WORK IN v0.4