SakeTami
NyaGato
NyaGato

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New game is under development.

Hello everyone, so the voting has ended and the game that has achieved the highest number of votes is Goddess Training with the battle system as Goddess Training 1 and 2.

So I'm going to start scripting and working on the new game as quickly as I can.


Thank you for supporting me.

New game is under development. New game is under development.

Comments

Yes, taking off the armor would release the true power of the Goddess. But the Goddesses all have different powers, so stay tuned xD

NyaGato

I realized that Sarah is the only Goddess who has never taken her "armor" off. Which, according to the other games, seals a Goddess' true power. So I wonder if that means Sarah has yet to show what she can really do. Sure you could unequip it in the first game, but that didn't, as far as I remember, change the cutscenes or battle animations to show her naked. So as far as I know, canonically, she's always had it on as far as we've seen.

MacsquizzyGTS

I think so too, so I will try to add in real time system in Goddess Training Special Event, if it works well I will keep it.

NyaGato

I voted for the battle system of the first two games but I'd also like to say something about the battle system of the Christmas special. I think it is an interesting system. It is more dynamic and varied than the simple turn-based system where turns go back and forth. The main downside of it in that game was that the enemies' counters ticked while you were choosing your action, which created a sense of urgency. You had to rush through the menus and choose your action to win the fight. It would be much less stressful and more forgiving if the enemies' counters stopped while it was your turn. The good thing about the dynamic counter-based turn system is that you can create attacks that are quicker or slower to recover from. Say you can do light attacks that do little damage but reset your counter quickly, or heavy attacks that set your counter further back. This is akin to fighter games where using your moves tactically creates the fun of the game.

Alwin Integer


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