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NyaGato
NyaGato

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Goddess Training Age of War Gameplay Test

Hello everyone, sorry for the delay in updating game information, my computer just broken last week (Due to the 3D video rendering too heavy make the adapter and cell burning) and it just got fixed today, thankfully everything stuff is okay and the game doesn't lose any data.


I would like to give you a small part of my new game, this is just a piece I cut out, it does not include the main dialogue and events omitted to ensure a surprise when playing. .


However, I am also having some problems:


- If the city is too big and have many weapons will cause a lot of lag, so maybe I have to make it smaller.

- 3D videos when played in RPG maker Always make the game freeze, I am trying to fix it. (if can't maybe I will give the 3D videos as a gift for download)

I'm still trying to do it as quickly as possible, and please don't forget that my supporters will be able to play the game a month before it launches, you can read more information on this post : https://www.patreon.com/posts/i-will-come-back-41804187

Thanks for reading.

Goddess Training Age of War Gameplay Test

Comments

Thank you for the idea and comment, I'm trying to do it xD

NyaGato

I can't believe it has already been 2 weeks since this post! Time really flies and it shows how life can get away from you sometimes ^^" Seeing War here, one cannot help but think that she could easily fit the role of the Goddess of Fertility as well xD Your system seems to really be taking a toll! Really glad that nothing was lost and you're able to pick up where you left off. Certainly nothing more discouraging then having to make up lost ground. I don't see much of an issue with making the city smaller apart from meaning that the event won't last as long since there will be less to destroy. Perhaps you can have a full version of the game for those whose Computers can handle it and a "Lite" version for those with less powerful Computers. However I'm very much in agreement with MacsquizzyGTS, a lot of good points made and many I certainly wouldn't have thought of myself. Not sure if it's possible but perhaps only the portion of the map you're on is generated so it reduces the load. Then as you move the other part of the map it generates as you go. I'd certainly prefer if the videos were able to be displayed in the game as the scene is experienced differently when you're in the event and immersed where it feels 'disconnected' if you were to view the videos outside the game. If it can't be done then that's understandable. I really wish I could offer some advise on this. Ultimately don't fret about pushing this out too fast. We can certainly wait a little longer for the final product be as polished as possible. Appreciate all the work you're putting into this.

Darren van der Valk

Yes, Rpg Maker MV has a linux, I'm not sure it will work well but I will try it.

NyaGato

Would you be willing to export a linux version? I know the RPGmaker MV has a linux version now, but I think you need to specifically choose that as an export type like you would for android and iOS. Speaking of, if you have the ability to, why not export those versions too? I'm sure people would appreciate it. Though everything other than your main version, which I'm assuming is Windows, could be considered unsupported just for maintenance simplicity.

MacsquizzyGTS


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