Hello friends!!! I'm happy to be posting here again! Firstly, I'm sorry I didn't post at the start of the month - I wanted to have some cool custom-model previews to show, but due to the virus my model-maker has been super short for time... it goes without saying that life's pretty wild right now, BUT I do have two quick sequences here I'm proud of and I hope they give you a taste :) (the slow-mo stickybomb explosions are my favorite)
About not charging patrons these 2 months - as you know, these projects are always at the forefront of my mind and I want nothing more than to make them the best they can be. However, January+February were pretty terrible for me. This post is not a pity party, but at one point I was having weekly depressive episodes that would throw me out of work for days. I've since started therapy and it has already helped me so much - I haven't felt this much resilience in my work for months! So don't worry - I'm feeling better than I have in a long time and am back on a healthy daily grind to make something y'all can be proud of supporting.
My thoughts on the creative process: As my productions skills improve, I push my expectations up to match them. This is how I think things should be and I'm not complaining, BUT that means all sorts of extra bunk when working in SFM. The biggest problem with SFM is that certain decisions... can't be undone O_O. The worst example of this is that if you want the camera to cut to a new angle properly, you have to "blade" the clip into two different clips. Seems normal yeah? The problem is that these clips now have NO RELATION TO EACH OTHER. They share no information and one change in one clip can't be communicated to the other clip without janky copy-pasting. If you want to cut the camera, you have to be 100% sure that you are not going to backtrack. In other words, many decisions in SFM are "destructive" - they delete information. This creates a pretty oppressive workflow where you have to calculate every move you make - a challenge I'm up for, sure, but not one I'm capable of when I'm already feeling down from something else.
On top of all this, animation is not my passion :'D. I wish I was stronger for it, but some things you're just not born to enjoy lol. I'll be relieved to stop animating complex scenes and put my time/energy towards more consistent content (around the level of complexity as my "behind the scenes" videos), but until this series is over you can bet I will keep putting my best foot forward!
Your understanding and patience means everything to me ;-; thank you a billion, I will never take your support here for granted
Knusperfrosch (Christina S.)
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