SakeTami
hardlife
hardlife

patreon


Happy Valentines Day!

Hello Hard-Life Enthusiasts,

I've fixed some barney issues not shooting , scripted sequences were breaking because i was having the talkmonsters (barney/sci) attempt to swim in water. This was breaking a lot of their normal routines which in turn superbroke. I've reverted this for now but yes I am interested in making swimming a thing for monsters.

We've fixed the pickups for Glow/Medkit immediately replacing your weapon - it was based on weight , We had assumed -10 would be the number to go with given that -10 was less than -1 .. which is the one where it won't autoswitch but here we are.... It's fixed now.

We also fixed the rocket launch sprites which are way better looking with our new emitter_flame entity. It was not spawning at first due to bugs relating to targets not being available giving the emitter_flame a null pointer. This is always an issue in code and breaks things.

Hgrunt MGL is benched and to only be used in a situation basis for now. The code works when it wants to. Needs refinement on how we run away from the player to get to a safe distance to shoot a grenade.

Turrets are broken, they are known to be be broken because we are attempting to keep them with the laserdetector entity. Very sorry. It will cycle the toggle consistently. Pretty much an issue ... only for turrets... so it can wait.

Barney's inform eachother of enemylocation within their small radius.. This helps keep everyone informed on enemy location... and at last we have the.....

New Patreon Beta Branch password

"weneedyourhelpstarfox"

Enjoy & Question Everything on Discord.


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