Hi everyone. I hope those who are playing 0.3 right now are pleased and happy. The public version will be available on 15 th or 16 th with some little bug fixes , itโs pretty soon. I would like to share some of my thoughts with you and tell about coming things. Letโs break it down point by point!
About 0.3!
This version required a lot of my time, but I think it was worth it. Apart from adding new content, I updated the game technically. And first of all I wanted to do so for myself. When I started making the game, I had a little understanding of how things work and was making everything ratherโฆ mediocre. And as Iโm planning to make this game huge, I decided to fix it at once in order to avoid it becoming too complicated.
Android and Mac versions!
When I asked people if they could help me test these versions, I didnโt takeinto account the fact that non-patrons couldnโt send me private messages and I didnโt mention my e-mail. Yeahโฆ Now here is itl: shasogames@gmail.com
Thereโs going to be an Android version as well, but Iโm going to postpone it till 0.4. I didnโt want to hurry and release it alongside with 0.3.
About the main and minor characters!
I was planning to make 5 or 6 main characters Noemi was going to interact with. But then I realized that was unnecessary. There will be 3 characters: Agapiy, Midea and Calix. The main purpose of these characters is to affect the plot or interact in any way with Noemi. I canโt say the same about the other characters, thatโs why I thought there was no need to pull them on the front roles. The events featuring minor characters are going to develop based on the votings of patrons. That should be easy.
Now I want to mention Midea specifically. In 0.4 Iโll add a couple of events and lead her root in a completely another direction. I admit it, I had no such plans but I realized that what Iโve made been pretty boring. I donโt want to tell you a lot about it, as youโll see it for yourselves. Thatโs why in 0.4 she will play out in fresh colors.
On working and getting money.
The main resource in my game is money. I want to make the process of earning money more interesting. More likely, itโs going to be the theme of 0.4. But I canโt say anything for sure right now, because everything is messed up in my head. I want to think it over in detail and tell you more about it later.
About the rewards.
Iโm going to introduce new changes:
1$ - there was a feedback access before but itโs public now. So, basically itโs just a way to say โthank you.โ
5$ - this will be the main tier! Youโll be able to play 5 days before the release. There is no point in making others wait for so long, and I donโt want to keep them waiting for too long. Later on, youโll get an access to the walkthroughs and an ability to participate in various discussions and small votings. As it was with futanari.
10$ - remains as it is, but youโll get an ability to participate in voting for things introducing in the future versions.
15$ - remains as it is. This tier was and will be niche โ for people, who wishes to help the project greatly.
20$ - remains as it is.
I will update the page with the public version.
First, I want to tell you how I feel about it. I donโt want to dive deep into this. Every second I get I want to spend on developing the game. Thatโs why Iโm making rewards to take less of my time. If you have anything to add or correct me, please do!
About 0.4!
First, I wonโt make it for as long as it was with 0.3. Itโs more profitable for me so the game appears on forums and attracts more new people. But that doesnโt mean that new updates are going to consist of 2 or 3 events etc. If you can recall 0.2, thatโs the approximate size of updates Iโm planning to make.
Thatโs it! I want to say special thanks to people helping me with game testing and to all my 20$ patrons who were patient and tolerant about their reward absence. I will take a week rest, finish all the arts for the patrons and think over the 0.4. Then Iโll come back with the feedback. Thanks!